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Hobbun: I will admit, money is hard to come by. I have a decent amount right now (I think?), about a 1000 GP each character, but mainly that was because of the treasure rooms underneath Erliquin. But removing poison is expensive, and I almost always reload (unless I get poisoned on the way back to the Inn and have found something nice).
If poison works like in MM2, curing it might not be as urgent as you might think (it's not like poison in most CRPGs).

Basically, the way it works in MM2 is like this:
* When you rest, your maximum HP will be reduced to half its normal value. (Don't panic! This HP loss is not permanent, and does not get worse over multiple rests.)
* Curing poison via spell won't immediately give you your HP back. However, if you rest afterwords, your maximum HP will return to normal.
* In MM2, curing poison (or anything else, for that matter) at the temple immediately rests the character, returning the character's maximum HP (and also removing temporary effects that boost stats, including the bonus from Max HP potions).

(In most CRPGs, poison is damage over time; the one other non-standard handling of poison I've seen is in Phantasy Star 3, where it prevents healing (but not resurrection with full HP) until cured.)
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dtgreene: (In most CRPGs, poison is damage over time; the one other non-standard handling of poison I've seen is in Phantasy Star 3, where it prevents healing (but not resurrection with full HP) until cured.)
In NWN (D&D 3rd ed) it does stats damage.
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Hobbun: The text for the statues is fine, as it stays up, but the rumors the bartender gives you blips by.
Here is the patch to fix it.
https://www.gog.com/forum/might_and_magic_series/mm1_read_this_if_you_think_the_text_appears_too_fast
Post edited November 05, 2019 by ZFR
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dtgreene: (In most CRPGs, poison is damage over time; the one other non-standard handling of poison I've seen is in Phantasy Star 3, where it prevents healing (but not resurrection with full HP) until cured.)
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ZFR: In NWN (D&D 3rd ed) it does stats damage.
Actually, stat damage is how poison is handled in Isles of Terra and World of Xeen, the difference being that the stat damage gets worse over time (and having a stat of 0 will likely kill you, but not immediately), and that the stat damage goes away the instant you cure the condition. Other status ailments, like disease and "In Love", work similarly (though "In Love" actually boosts stats, at least at first).
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dtgreene: (In most CRPGs, poison is damage over time; the one other non-standard handling of poison I've seen is in Phantasy Star 3, where it prevents healing (but not resurrection with full HP) until cured.)
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ZFR: In NWN (D&D 3rd ed) it does stats damage.
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Hobbun: The text for the statues is fine, as it stays up, but the rumors the bartender gives you blips by.
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ZFR: Here is the patch to fix it.
https://www.gog.com/forum/might_and_magic_series/mm1_read_this_if_you_think_the_text_appears_too_fast
Thanks, will need to download that when I get home!

As for poison, I believe it works like MM2. I remember seeing in my HP after resting where my max HP was cut in half. Just so expensive to get rid of poison, at least in Erliquin (not sure how much it costs in Sorpigal).

I think I will follow PetrusOctavianus' lead and just stay away from dungeons/creatures that have poison until I have the spell Netralize Poison. Still a couple of levels away. Really should have been a 3rd level spell, IMO.
Post edited November 05, 2019 by Hobbun
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dtgreene: (In most CRPGs, poison is damage over time; the one other non-standard handling of poison I've seen is in Phantasy Star 3, where it prevents healing (but not resurrection with full HP) until cured.)
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ZFR: In NWN (D&D 3rd ed) it does stats damage.
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Hobbun: The text for the statues is fine, as it stays up, but the rumors the bartender gives you blips by.
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ZFR: Here is the patch to fix it.
https://www.gog.com/forum/might_and_magic_series/mm1_read_this_if_you_think_the_text_appears_too_fast
I tried the link and it doesn't work. The other thread says to change the .jpeg to a .exe, but not sure how to do that in the link.
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Hobbun: The other thread says to change the .jpeg to a .exe, but not sure how to do that in the link.
You have to rightclick, save to disk, then once the file is saved change the extension.

Here is a working link though.

https://www.dropbox.com/s/kwcw79t3yrbc6ki/MM_I_text_speed_patch.zip?dl=0

Unzip into the folder containing MM.exe then run the file.
Thank you!