Posted May 28, 2015
Any spells out there (Any MM game) that you think are usually ignored, but can be quite useful when applied in a given situation or in a certain way?
I've got one for MM7: Detect Life.
At basic level at beginning of the game I thought this has got to be the most useless spell ever. 10 mins per skill point, means you have to cast it during or just before combat to be effective. So you waste a turn, a spell point (which at this stage you don't have all that much) and all that so you get the monster's HP. What for?
Now at grandmaster level I once cast it accidentally, and was pleasantly surprised to see how useful it is. With duration one hour per skill point and 10+ skill points, it means that you cast it once at beginning of day and forget about it. For one measly spell point (of which you have tons) you get something, for which you had to obtain a special boss item in MM6!
Unlike ID Monster skill, this gives you current HP. And while maybe it's something you could do without, nevertheless it's a pretty neat addition, considering the low costs of casting.
I've got one for MM7: Detect Life.
At basic level at beginning of the game I thought this has got to be the most useless spell ever. 10 mins per skill point, means you have to cast it during or just before combat to be effective. So you waste a turn, a spell point (which at this stage you don't have all that much) and all that so you get the monster's HP. What for?
Now at grandmaster level I once cast it accidentally, and was pleasantly surprised to see how useful it is. With duration one hour per skill point and 10+ skill points, it means that you cast it once at beginning of day and forget about it. For one measly spell point (of which you have tons) you get something, for which you had to obtain a special boss item in MM6!
Unlike ID Monster skill, this gives you current HP. And while maybe it's something you could do without, nevertheless it's a pretty neat addition, considering the low costs of casting.