Posted August 22, 2017
I FINALLY finished Might and Magic 2 Gates to Another World and I'm pleased to say that playing it was still fun. I remember playing the Genesis version to death, loving it, exploring everywhere, and always getting killed for it (lol) which was a huge pain in the ass.
Anyway...
Gates to Another World is more playable then the first game to me and it is also different in how it handles. First off, the idea of casting spells intimidated me a bit. Casting them meant that you always had to look at the manual as a reference for the spell and number of it. I don't understand why they did this, but I'm glad that the Genesis version fixed this problem and its why I find it to be the superior version so far.
Alignment based weapons/armor was also a major pain. A lot of it doesn't even make any sense and it was frustrating to find a weapon that was good, but couldn't be used due to the differing alignment. Towards the end when I got 30+ gear, I would go to the castles, change my alignment, equip the items, and be done with it because you could always fix that in temples and keep the item you just equipped.
Monsters were sometimes unfair and I couldn't count the number of times I wiped, but I also had fun in developing my characters, improving them, and it was satisfying to figure out how to boost stats like speed which would allow my team to go first and avoid wiping as often. I also find it strange how there is a lack of story quests with your first goal being to take on the juror quests which couldn't be done until your party was way stronger.
Despite my gripes, I still had fun playing what was a blast from the past. Gates to Another World is a game that I mostly enjoyed due to how open it is (like other M&M games) with it being about the adventure. You were suppose to go out there and explore, find treasure, and tackle the various colosseums.
I also liked how there was lot of monster variety and how they had different ways of dealing with your party. Sure some of them were completely cheap like the shaman (until you improved your characters speed) but it was still nice to see a variety of monsters thrown at you.
Overall, I find Gates to Another World to have not aged as well as the other games in the M&M series, but I still had fun going through Crom. I would only recommend this game to anyone who wants a challenge. I'll also admit that I used a walkthrough guide, but that was only because some parts were cryptic.
Anyway...
Gates to Another World is more playable then the first game to me and it is also different in how it handles. First off, the idea of casting spells intimidated me a bit. Casting them meant that you always had to look at the manual as a reference for the spell and number of it. I don't understand why they did this, but I'm glad that the Genesis version fixed this problem and its why I find it to be the superior version so far.
Alignment based weapons/armor was also a major pain. A lot of it doesn't even make any sense and it was frustrating to find a weapon that was good, but couldn't be used due to the differing alignment. Towards the end when I got 30+ gear, I would go to the castles, change my alignment, equip the items, and be done with it because you could always fix that in temples and keep the item you just equipped.
Monsters were sometimes unfair and I couldn't count the number of times I wiped, but I also had fun in developing my characters, improving them, and it was satisfying to figure out how to boost stats like speed which would allow my team to go first and avoid wiping as often. I also find it strange how there is a lack of story quests with your first goal being to take on the juror quests which couldn't be done until your party was way stronger.
Despite my gripes, I still had fun playing what was a blast from the past. Gates to Another World is a game that I mostly enjoyed due to how open it is (like other M&M games) with it being about the adventure. You were suppose to go out there and explore, find treasure, and tackle the various colosseums.
I also liked how there was lot of monster variety and how they had different ways of dealing with your party. Sure some of them were completely cheap like the shaman (until you improved your characters speed) but it was still nice to see a variety of monsters thrown at you.
Overall, I find Gates to Another World to have not aged as well as the other games in the M&M series, but I still had fun going through Crom. I would only recommend this game to anyone who wants a challenge. I'll also admit that I used a walkthrough guide, but that was only because some parts were cryptic.
Post edited August 22, 2017 by KRokon