Posted December 21, 2009
Just bought it a few days ago and fired up World of Xeen after all these years. So many old memories surging back at once, though I was too young to grasp a complex game like this the first time around.
But before going too far into it, I decided to look into the earlier titles.
-I was a bit TOO dated for my liking. Couldn't even quite figure out how to go off adventuring.
-II wasn't quite as confusing, but if I can transfer characters from I, I'd better start playing that first. Still not sure if I could keep playing it, though.
-III is where I see a very clear predecessor to IV/V/Xeen, with a very similar interface that shouldn't take too much time to adapt to. There appear to be two more character slots where the clickable movement arrows would be in the Xeen titles, though, and looking at the character information screens, everyone also has D&D-style good/neutral/evil alignments absent from Xeen.
I think I'm now going to play through and beat III first before I go conquer Xeen and actually start off with VI.
But before going too far into it, I decided to look into the earlier titles.
-I was a bit TOO dated for my liking. Couldn't even quite figure out how to go off adventuring.
-II wasn't quite as confusing, but if I can transfer characters from I, I'd better start playing that first. Still not sure if I could keep playing it, though.
-III is where I see a very clear predecessor to IV/V/Xeen, with a very similar interface that shouldn't take too much time to adapt to. There appear to be two more character slots where the clickable movement arrows would be in the Xeen titles, though, and looking at the character information screens, everyone also has D&D-style good/neutral/evil alignments absent from Xeen.
I think I'm now going to play through and beat III first before I go conquer Xeen and actually start off with VI.