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Went for Arch Wizard/Arch Druid by March 21
Did it. Have Water Master
Could have done it a little faster but not by much.
Now the game feels broken with Lloyd's Beacon and Town Portal.
Hmmm...I've played the game through at least twice and Master in those two spells never felt broken to me. It certainly reduces the tedium of walking around and waiting for coaches and ships to a great extent,but, even then, it doesn't get rid of other transport forms entirely. Also, I don't feel they do much to reduce the difficulty of combat. You still have to work on building up your characters slowly. Those two spells make the game feel like it's going faster, but I don't see them as overpowered.

(Incidentally, as you may have already discovered yourself, there is one point where you need one of those spells to escape a dwarven ambush, if you want to avoid dying.)

Do keep in mind that Town Portal can only take you to your choice of six settlements, while Lloyd's Beacon (aside from having to set it in the first place) decays over time, so at least you have to regularly refresh it.
Post edited September 11, 2024 by ArthurWalden
all the games would be better without lloyds change my mind
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ArthurWalden: Hmmm...I've played the game through at least twice and Master in those two spells never felt broken to me. It certainly reduces the tedium of walking around and waiting for coaches and ships to a great extent,but, even then, it doesn't get rid of other transport forms entirely. Also, I don't feel they do much to reduce the difficulty of combat. You still have to work on building up your characters slowly. Those two spells make the game feel like it's going faster, but I don't see them as overpowered.

(Incidentally, as you may have already discovered yourself, there is one point where you need one of those spells to escape a dwarven ambush, if you want to avoid dying.)

Do keep in mind that Town Portal can only take you to your choice of six settlements, while Lloyd's Beacon (aside from having to set it in the first place) decays over time, so at least you have to regularly refresh it.
If you think it is broken at Master, wait til you get Grand Master.
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Boltar03: If you think it is broken at Master, wait til you get Grand Master.
MM6 doesn't have Grand Master for skills, and all spells of a magic can be learned as long as the character has the skill to use that magic.

MM7 requires Grand Master to use Llyod's Beacon. You can't learn it at Master.
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Boltar03: If you think it is broken at Master, wait til you get Grand Master.
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Bookwyrm627: MM6 doesn't have Grand Master for skills, and all spells of a magic can be learned as long as the character has the skill to use that magic.

MM7 requires Grand Master to use Llyod's Beacon. You can't learn it at Master.
When I wrote, I meant to refer to the Arch Mage and Arch Druid levels.
So you are correct.
I was referring to "arch" at level with 12 at the end of March. And gives one complete control of Lloyds Beacon
Once you get that, the game doesn't pick-up the space ship.
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ArthurWalden: (Incidentally, as you may have already discovered yourself, there is one point where you need one of those spells to escape a dwarven ambush, if you want to avoid dying.)
Don't really need it. Just use Haste and make sure your recovery penalty is 30, enter turn based mode, and hold A. Dwarves be gone.
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Bookwyrm627: MM6 doesn't have Grand Master for skills, and all spells of a magic can be learned as long as the character has the skill to use that magic.

MM7 requires Grand Master to use Llyod's Beacon. You can't learn it at Master.
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macAilpin: When I wrote, I meant to refer to the Arch Mage and Arch Druid levels.
So you are correct.
I was referring to "arch" at level with 12 at the end of March. And gives one complete control of Lloyds Beacon
Once you get that, the game doesn't pick-up the space ship.
I admit that I have no clue what you're trying to tell me here.

In MM6, if you have Llyod's Beacon, then you have Lloyd's Beacon. You don't need promotion quests to get Expert and Master, you just need the skill points to reach 12 in Water and the gold to buy the mastery levels. And I really don't know what you mean about the space ship.
I've always found it odd how they made Lloyd's Beacon such a high level spell later in the series, because it wasn't originally that way.

In MM2, first game it appears in, it's 2nd level (out of 9 spell levels), and while you do need to find it, it's in an early dungeon. (Plus, there's a couple ways around that requirement.) One catch, however, is that you only get 1 beacon, period.

In MM3, I seem to remember it being low level. Same in MM4, where it's low level enough to be used by Druids and Rangers..

In MM5, the spell is sold in the *starting* town, though, IIRC, only for Sorcerer/Archer; Druid/Ranger has to wait for the second town. (Unless I have it backwards, and it's the reverse; I remember at least one spell being strange like that.)
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macAilpin: When I wrote, I meant to refer to the Arch Mage and Arch Druid levels.
So you are correct.
I was referring to "arch" at level with 12 at the end of March. And gives one complete control of Lloyds Beacon
Once you get that, the game doesn't pick-up the space ship.
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Bookwyrm627: I admit that I have no clue what you're trying to tell me here.

In MM6, if you have Llyod's Beacon, then you have Lloyd's Beacon. You don't need promotion quests to get Expert and Master, you just need the skill points to reach 12 in Water and the gold to buy the mastery levels. And I really don't know what you mean about the space ship.
Your players ability to caste Lloyds Beacon and Town Portal increase in dangerous situations with both improved level and arch designation.
Standing in front of a Minotaur when he and his friends are about to slice and dice and know that you can get out of there immediately is extremely useful.
Post edited October 01, 2024 by macAilpin
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Bookwyrm627: I admit that I have no clue what you're trying to tell me here.

In MM6, if you have Llyod's Beacon, then you have Lloyd's Beacon. You don't need promotion quests to get Expert and Master, you just need the skill points to reach 12 in Water and the gold to buy the mastery levels. And I really don't know what you mean about the space ship.
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macAilpin: Your players ability to caste Lloyds Beacon and Town Portal increase in dangerous situations with both improved level and arch designation.
Standing in front of a Minotaur when he and his friends are about to slice and dice and know that you can get out of there immediately is extremely useful.
The earlier games, I believe, don't allow its use during combat, but I believe you can just cast Time Distortion to get out of there, and then (assuming there isn't another encounter on the "safe" square, an assumption that doesn't always hold) Lloyd's Beacon/Town Portal (or Fly or Nature's Gate, depending on the game) out of there.
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macAilpin: I was referring to "arch" at level with 12 at the end of March. And gives one complete control of Lloyds Beacon
Once you get that, the game doesn't pick-up the space ship.
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Bookwyrm627: I admit that I have no clue what you're trying to tell me here......
And I really don't know what you mean about the space ship.
I don't get what macAilpin means here either, but isn't the Hive a sort of space ship or space capsule (that brought the Kreegans to the planet)? And isn't there a restriction against using Lloyds Beacon inside it? (Am I right in remembering, though, that if we cannot escape the Hive by beaconing out, we can still do so by Town Portal?)
Post edited October 06, 2024 by RSimpkinuk57
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Bookwyrm627: I admit that I have no clue what you're trying to tell me here......
And I really don't know what you mean about the space ship.
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RSimpkinuk57: I don't get what macAilpin means here either, but isn't the Hive a sort of space ship or space capsule (that brought the Kreegans to the planet)? And isn't there a restriction against using Lloyds Beacon inside it? (Am I right in remembering, though, that if we cannot escape the Hive by beaconing out, we can still do so by Town Portal?)
You are correct, assuming the bastards haven't stolen your magic points of course. I kind of like to kill everything and skip out the back door.
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Bookwyrm627: I admit that I have no clue what you're trying to tell me here......
And I really don't know what you mean about the space ship.
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RSimpkinuk57: I don't get what macAilpin means here either, but isn't the Hive a sort of space ship or space capsule (that brought the Kreegans to the planet)? And isn't there a restriction against using Lloyds Beacon inside it? (Am I right in remembering, though, that if we cannot escape the Hive by beaconing out, we can still do so by Town Portal?)
I don't recall whether Town Portal or Lloyd's Beacon are restricted inside the Hive and I don't have an end game save in that one any more. It is something like a spaceship though, since you're blowing up the reactor.

Actually, I think I vaguely recall using a teleporting spell to leave after destroying the reactor one time, just to see if that changed the ending cut scene (it didn't).