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Hi! I played M&M VI years ago and thanks to that game I started loving RPG games. However I recently read on this forum few comments about how now this game is too easy.

Here I thinked, what about making a guide for having maximum fun from the game?
What are your suggestion? (I'm donwloading M&M VI right now from GOG.com. finally after years passed searching for it :D)

(For example to keep difficulty a bit harder I think is good to skip "Learning" skill in order to gain less experience, and obviously don't hire teamates that gives more experience).

My question is not what is strongest party.

What is best party for having fun? (For example a Sorcerer and Clerk are very fun since have most spells)

I thinked to something like Clerk-Sorcerer-Druid+Someone else. Probably also paladine so that I can equip all kind of weapons & armors (hey there are many many artifacts over there. should be very nice having a party that can equip all those artifacts at once!).

Of course part of the fun is playing without a guide and re-exploring the game (or exploring if someone missed this great game and just bought it)

So this guide intent to be minimalistic with just few tips. Help people to appreciate this game at best :).

So

1) Best party for start (what is the funniest party? the one more nice to play and that can equip at the end most number of artifacts?)
2) up to you and your experience further suggestions.
There are a few ways to make it harder without getting a mod. Some people will kill all but one of their characters, then play through like that. Most recently, I've tried keeping them all at level one (but still getting good equipment etc.). It's a bit more challenging....but they're all Paladins, so they have a nice bonus in physical combat, plus healing spells.
Post edited October 10, 2012 by Shloulet
Asd after few hours i realized this guide is useless. game is fun enough XD. Even trying to keep the party as much powerful as I can don't break the fun XD.

[spoiler] I just use a very different approach now respect to years ago. I try to keep Health point and Armor class of all characters as much equal as possible and that works for having a operative party (endurance barrels all goes to druid/sorcerer. Palladine have chain mail armor, so all other armor pieces goes to all other teammates, intellect barrels goes 2/3 to archer and 1/3 to sorcerer while personality goes all to druid. When all others will have much more life than palladine than maybe I will get plates for him XD to equaliate the damage taken. [/spoiler]
Post edited October 13, 2012 by DarioGOII