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So I have been playing MM8 obsessively this week. I almost finished the game solo using a Knight. It was extremely easy after getting M Plate, and a vampiric weapon. Unfortunately, it was impossible to beat the game because of the prison of lava full of elementals and weird monsters immune to physical damage. I realize now that I could have simply hired a Vampire and a Lich for Levitate + Invisibility.

...So I attempted to solo with other classes. And I'm struggling. I heard it was supposed to be easiest with the Necromancer. However, I think I may have made the mistake of not putting all my points into dark magic & meditation. It's just so tempting to waste points into mastering air, water & earth (for telekinesis). And it's pointless because the game is too short to master every skill. So 2/3s from the end of the game I couldn't deal enough damage to clear the dungeons and I lost hope. I could see this character being a glass canon and that sounds really fun. I should probably start over again.

I tried the troll, and it feels like a gimped Knight. Without GM Armsmaster and Plate the attacks are weaker, slower and you take more damage. Also Regeneration is the most useless skill ever since a Vampiric weapon works a thousand times better and doesn't require a huge amount of wasted skill points.

And then this leads me to the Dark Elf. I believe that I screwed up again. I should have probably dumped all of my skill points into the Bow skill and get Expert Alchemy for Haste Potions (because the Haste spell doesn't work? Please confirm). I remember playing MM6 as a knight that way. It was incredibly fun getting the recovery rate close to zero and firing arrows like a gattling gun. Can you do this in MM8? I heard that the minimum recovery rate is 30. So it may not work.

Also, what about solo cleric? It looks like you can dump all your points in light magic and abuse hour of power. But I don't see it being that strong. Probably weaker than a knight, with way more effort.
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kokakolia: So I have been playing MM8 obsessively this week. I almost finished the game solo using a Knight. It was extremely easy after getting M Plate, and a vampiric weapon. Unfortunately, it was impossible to beat the game because of the prison of lava full of elementals and weird monsters immune to physical damage. I realize now that I could have simply hired a Vampire and a Lich for Levitate + Invisibility.
Did you try just running past the enemies? Maybe buy an invisibility scroll, if you need some help getting started. I seem to recall that most of that dungeon has small ledges and stuff you can walk on to avoid most of the lava damage, and you can try hugging the walls to avoid a little bit more.
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kokakolia: ...So I attempted to solo with other classes. And I'm struggling. I heard it was supposed to be easiest with the Necromancer. However, I think I may have made the mistake of not putting all my points into dark magic & meditation. It's just so tempting to waste points into mastering air, water & earth (for telekinesis). And it's pointless because the game is too short to master every skill. So 2/3s from the end of the game I couldn't deal enough damage to clear the dungeons and I lost hope. I could see this character being a glass canon and that sounds really fun. I should probably start over again.
GM Air for Fly and Invisibility, and you can skip a LOT of fighting if it isn't favorable. GM Water for town portal and Lloyd's Beacon. M Earth for Telekinesis is okay for not dying to chests. If you really feel the need, you can probably skip Fire. Pump up Dark for damage, and make sure you don't catch yourself in your own Dragon Breath spells. GM Learning and no other party members should have you rolling in experience (and levels).

Use Lloyd's Beacon and Town Portal to get in and out of fighting, whenever you need to get an HP/MP refresher.
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kokakolia: I tried the troll, and it feels like a gimped Knight. Without GM Armsmaster and Plate the attacks are weaker, slower and you take more damage. Also Regeneration is the most useless skill ever since a Vampiric weapon works a thousand times better and doesn't require a huge amount of wasted skill points.
The Troll is very simple, and very brutal. GM Leather, Body Building, and probably Regeneration. M Armsmaster and probably Repair Item so you can repair anything that breaks. Then every single point after that goes into Mace. When fighting, just keep hitting different monsters to paralyze all of them. You don't take damage when nothing can hit you; the troll is pretty quick and you can get to the point of paralyzing something on every 3rd or 4th hit (on average).

Regeneration can heal the troll very rapidly out of combat without using inventory space on healing items or trying to keep a pack full of food.
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kokakolia: And then this leads me to the Dark Elf. I believe that I screwed up again. I should have probably dumped all of my skill points into the Bow skill and get Expert Alchemy for Haste Potions (because the Haste spell doesn't work? Please confirm). I remember playing MM6 as a knight that way. It was incredibly fun getting the recovery rate close to zero and firing arrows like a gattling gun. Can you do this in MM8? I heard that the minimum recovery rate is 30. So it may not work.
Dark Fire might be the spell of choice here. It hits the lower resistance between Fire and Dark, and the damage is good.
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kokakolia: Also, what about solo cleric? It looks like you can dump all your points in light magic and abuse hour of power. But I don't see it being that strong. Probably weaker than a knight, with way more effort.
Hard to say, because there are a lot of really nice buffs available to the Cleric. Bless and Heroism help his attack and damage, while Hour of Power and Day of the Gods provide massive stat boosts. Protection From Magic is always a winner.

His offensive options do leave something to be desired, though, especially indoors.
Thanks a lot! That clears thing a lot.

So it seems that the Necromancer becomes powerful only after spend so many skill points, requiring you to get a really high level. Also, the promotion quest feels impossible without invisibility. And some monsters are immune to dark magic. I tried the Armageddon trick for leveling up, cleared up most towns and yet my Necromancer was still under level 50.

Darkfire seems good but it's 30 spell points. I suppose that the high damage potential offsets the high cost.

So the troll isn't useless after all because he can paralyze everything in sight. This seems good because the damage output shouldn't exceed 100 after dual-wielding a mace and a sword. And it's only about ~60 with just 1 mace. I am still completely underwhelmed by the regeneration skill. 4 hit points every ~10 (game) minutes is too little, too late. I had a GM Regeneration skill of 10. Meanwhile, a Vampiric weapon can heal my character (Knight) from low to full in no time during a fight. Having played League of Legends, I am so underwhelmed by this regeneration rate. The Knight also takes far less damage with plate. The half damage from physical attacks makes this one of the best skills in the game.

After some thought, I doubt that the cleric will be amazing after having a Light Magic skill of 30+. I expect a damage output of about 60~70. I am not sure.

Overall, I am super biased towards the Knight. Sure, this class may not have the highest damage potential. But it sure is the easiest to play (assuming you have M plate + Vampiric Weapon + GM Armsmaster). You just have to stand in the mob and hold the "A" button. That's it. You'll actually heal yourself because you'll be hitting for 150 and healing a good chunk of life several times per second. It's so dumb. Any party with a Knight can just take a backseat and let the Knight do all the work (in the later stages of the game). I just realized that beating the game with Knight, Knight, Cleric, Vampire, Necromancer. I spent most of my time healing the Necromancer and Cleric to keep them alive. The two Knights were almost always at max health LOL. I just used the other characters as support and the Vampire was only there for Levitate. Because I hate lava with a passion.
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kokakolia: Thanks a lot! That clears thing a lot.

So it seems that the Necromancer becomes powerful only after spend so many skill points, requiring you to get a really high level. Also, the promotion quest feels impossible without invisibility. And some monsters are immune to dark magic. I tried the Armageddon trick for leveling up, cleared up most towns and yet my Necromancer was still under level 50.

Darkfire seems good but it's 30 spell points. I suppose that the high damage potential offsets the high cost.

So the troll isn't useless after all because he can paralyze everything in sight. This seems good because the damage output shouldn't exceed 100 after dual-wielding a mace and a sword. And it's only about ~60 with just 1 mace. I am still completely underwhelmed by the regeneration skill. 4 hit points every ~10 (game) minutes is too little, too late. I had a GM Regeneration skill of 10. Meanwhile, a Vampiric weapon can heal my character (Knight) from low to full in no time during a fight. Having played League of Legends, I am so underwhelmed by this regeneration rate. The Knight also takes far less damage with plate. The half damage from physical attacks makes this one of the best skills in the game.

After some thought, I doubt that the cleric will be amazing after having a Light Magic skill of 30+. I expect a damage output of about 60~70. I am not sure.

Overall, I am super biased towards the Knight. Sure, this class may not have the highest damage potential. But it sure is the easiest to play (assuming you have M plate + Vampiric Weapon + GM Armsmaster). You just have to stand in the mob and hold the "A" button. That's it. You'll actually heal yourself because you'll be hitting for 150 and healing a good chunk of life several times per second. It's so dumb. Any party with a Knight can just take a backseat and let the Knight do all the work (in the later stages of the game). I just realized that beating the game with Knight, Knight, Cleric, Vampire, Necromancer. I spent most of my time healing the Necromancer and Cleric to keep them alive. The two Knights were almost always at max health LOL. I just used the other characters as support and the Vampire was only there for Levitate. Because I hate lava with a passion.
The necromancer should be able to hit hard right from the beginning, but only once or twice before having to recharge (poison cloud is expensive). He just has the best utility spells and transportation options. Yes, I'd sacrifice Day of the Gods and Hour of Power in a heart beat to keep Wizard Eye, Fly, Invisibility, Town Portal and Llyod's Beacon.

Other Necromancer notes:
-Good thing he has invisibility to help with the promotion quest, hunh? ;)
-Shrapmetal is physical damage and powered by the Dark Magic skill.
-GM Learning pronto, and then be patient. The exp will come rolling in.

-Darkfire hits hard, and the Dark Elf has reasonable combat abilities to help manage things as well. He can have his pick of shopping with no qualms, too. He can Master Town Portal, so recharging and teleporting back to certain areas isn't a big deal. He isn't as free to "BRB" the enemies as a necromancer, but he has the next best thing.

-GM Leather helps resistances, not just against physical damage. Though really it is the Mace skill where a Troll shines. I'd slap a two handed mace in his hands and just go to town on the enemies. I had one leading my party once, and it was utterly ridiculous. He'll have massive speed from drinking all the stat barrels, and things will just stop fighting back after a few hits.
-The regeneration skill can save you money and game days on healing, but if you don't mind sleeping or carrying potions, then the troll can be played like a paralyzing Knight. Find a mace that drains life, and off you go. The knight needs enemies around to heal, while the troll can take an hour or two breather for a massive hp regen boost, without using an item slot or space on a regen item.

-The cleric will probably be very underwhelming in terms of damages output; the class just isn't geared in that direction. Hard to kill and can remove status afflictions easily, but he might have the lowest damage output of all the classes.

-I'm right there with you about the lava.