Posted November 12, 2013
I'm a little concerned about building a party in MM8. Since there's several hirelings from the same classes, I can't help but feel like I'm wasting time and energy investing in level ups and skill points. If it was a party 100% my own, I would know what role I expect someone to fill, and raise their skills accordingly throughout the game. But now the new hireling will, presumably, have an entirely different pre-defined skill set.
I'm just trying to figure out where one hireling fits in when compared with another. It makes me worry I'll be stuck with the first character I hire of any class, (namely, anybody on Dagger Island). Like, I might pump up the first necromancer's Alchemy, only to find that the next necromancer hireling will have 0 points in Alchemy. See what I mean?
Also, I do not have the time to constantly swap and level up 20 different characters, if that's what you're supposed to do.
I know there's a fix to be able to create all the characters from the start, but I would at least like to try to get into the game as was originally designed. Maybe I'll do that if I just can't wrap my head around this.
Thanks!
I'm just trying to figure out where one hireling fits in when compared with another. It makes me worry I'll be stuck with the first character I hire of any class, (namely, anybody on Dagger Island). Like, I might pump up the first necromancer's Alchemy, only to find that the next necromancer hireling will have 0 points in Alchemy. See what I mean?
Also, I do not have the time to constantly swap and level up 20 different characters, if that's what you're supposed to do.
I know there's a fix to be able to create all the characters from the start, but I would at least like to try to get into the game as was originally designed. Maybe I'll do that if I just can't wrap my head around this.
Thanks!