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In the original version of the game, all enemies had different sprites for their subclasses. For example the crusaders had green/blue/red symbols on the coat. Now the enemies can be tinted, but it does not feel like the original game (and a complete purple Skeleton Lord just looks rediculous). Even with the tinted option on, some enemies are coloured the same, like the Wraiths and Wights, while in the original game they could be clearly separated.

Is it possible to add them again?
This question / problem has been solved by ZFRimage
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Necr1s: In the original version of the game, all enemies had different sprites for their subclasses. For example the crusaders had green/blue/red symbols on the coat. Now the enemies can be tinted, but it does not feel like the original game (and a complete purple Skeleton Lord just looks rediculous). Even with the tinted option on, some enemies are coloured the same, like the Wraiths and Wights, while in the original game they could be clearly separated.

Is it possible to add them again?
Run the Setup program and change hardware acceleration to software in graphics.

According to
https://www.gog.com/forum/might_and_magic_series/mm7_sprite_colors
"Direct3D never had color differentiation in mob sprites."

In my case, Direct 3D did produce different colours if tinting was enabled (though only in the game screen; their icons when right-clicking looked all same). In software mode, mosters looked different in game and on icons, but it was a different kind of difference.

e.g. dragonfly
_hardware, no tinting: all look same in game and in icons.
_hardware, tinting: icons same, in game, the queen has a purplish colour while fire dragonfly is orangish.
_software: in game and in icons: queen, fire, and normal dragonfly have different mane colours, while their bodies are more or less same.
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ZFR: Run the Setup program and change hardware acceleration to software in graphics.

According to
https://www.gog.com/forum/might_and_magic_series/mm7_sprite_colors
"Direct3D never had color differentiation in mob sprites."

In my case, Direct 3D did produce different colours if tinting was enabled (though only in the game screen; their icons when right-clicking looked all same). In software mode, mosters looked different in game and on icons, but it was a different kind of difference.

e.g. dragonfly
_hardware, no tinting: all look same in game and in icons.
_hardware, tinting: icons same, in game, the queen has a purplish colour while fire dragonfly is orangish.
_software: in game and in icons: queen, fire, and normal dragonfly have different mane colours, while their bodies are more or less same.
I have read that post, but I missed the point, that DirectX is the software 3D acceleration.

Thank you, now it looks all good again!
Glad it worked. I played mine with tinting (purple skeletons... etc) and found it pretty good, but then again I never played it before so had nothing to compare it too.

Is there by any chance a site that compares all the sprites? If not, I might load a few games to check the different enemies in software.
I think I'm going to replay this again. I've always had tinting on, so I never realized there was another color variation in the sprites.
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ZFR: Is there by any chance a site that compares all the sprites? If not, I might load a few games to check the different enemies in software.
I found this site if that will work. The first three columns for each sprite sheet show the three different colors for each monster.

http://www.spriters-resource.com/pc_computer/mnmvii/
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thealienguy: I think I'm going to replay this again. I've always had tinting on, so I never realized there was another color variation in the sprites.


I found this site if that will work. The first three columns for each sprite sheet show the three different colors for each monster.

http://www.spriters-resource.com/pc_computer/mnmvii/
Cool. Thanks. If I replay it again, it's going to be in Software mode too. I have to admit though, that for some monsters like the fireflies, tinting looks better than the software variation. For others on the other hand, like skeletons, colour variation looks better.