Lars_Rakett: The trumpet quest does literally nothing.
RSimpkinuk57: I see what you mean: the three quests to do with the war (human queen's, elf king's and the trumpet one) are essentially side quests. The seven dwarfs being once rescued, the next main story-line quest is the one to choose Light or Dark for the new Arbiter. By pausing the main story for 4 months (minimum) the war gives us time to finish our early promotions.
Even the reputation gained in the royal palaces seems to stay there and not make any difference to the shop-keepers outside.
I think 3DO had grand plans for MM7 and then rushed the game out the door instead of making the game truly epic.
The segment when the true identity of the advisors is revealed is the shallowest plot twist in any MM-game I've played (MM6 up to and including MM9).
Like I said, I'm very sure that they had very different plans for the main quest at some point.