Posted May 12, 2022
I'm near the endgame now (doing the 3 main light path quests).
Some things I've noticed about enchantments now that I have a GM Water enchanter:
-I often find or enchant +16 Dodge on items, but nothing similar for armor skills
-I often find/enchant +16 Unarmed, but nothing similar for weapon skills
-I often find/enchant Stealing, Disarm Trap, ID Item, ID Monster, Alchemy, but never saw any other skills! For example no Perception, Bodybuilding, Merchant...
-I sometimes find (but never managed to enchant) Armsmaster on items
-I very rarely find rings that give +50% to a magic skill. Rarer than relics though. I have 3 so far, and 6 relics.
Basically Monks are the biggest physical combat beneficiary of enchantments, and you can get away with not GMing Disarm Trap/ID Item because you'll get a huge +16 boost.
Side note: how annoying is ID Item? They force you to move the item to the character who has the skill to be able to ID an item, resulting in a lot of time wasted on inventory management. I fired my scholar once I GMed the skill, then one dungeon later when I realized how annoying this is, had to spend like 20 minutes trying to find another scholar to hire him back. Waste of skill points. Why couldn't they make it convenient like the Scholar?
Some things I've noticed about enchantments now that I have a GM Water enchanter:
-I often find or enchant +16 Dodge on items, but nothing similar for armor skills
-I often find/enchant +16 Unarmed, but nothing similar for weapon skills
-I often find/enchant Stealing, Disarm Trap, ID Item, ID Monster, Alchemy, but never saw any other skills! For example no Perception, Bodybuilding, Merchant...
-I sometimes find (but never managed to enchant) Armsmaster on items
-I very rarely find rings that give +50% to a magic skill. Rarer than relics though. I have 3 so far, and 6 relics.
Basically Monks are the biggest physical combat beneficiary of enchantments, and you can get away with not GMing Disarm Trap/ID Item because you'll get a huge +16 boost.
Side note: how annoying is ID Item? They force you to move the item to the character who has the skill to be able to ID an item, resulting in a lot of time wasted on inventory management. I fired my scholar once I GMed the skill, then one dungeon later when I realized how annoying this is, had to spend like 20 minutes trying to find another scholar to hire him back. Waste of skill points. Why couldn't they make it convenient like the Scholar?