Posted March 01, 2018
I've read from someone in a topic somewhere on this forum that if you do not pick up the loot from dead enemies that the map will not spawn new enemies. That's cool for New Sorpigal as I'd prefer it as part of the storyline, but in places like Mire of the Damned, it'd be a welcome mechanic. The only way I see of screwing it up is when the enemy flees to outside the borders of the map and you shoot them dead without being able to loot them, as you're redirected to the travel screen. This issue just arose as I cleared New Sorpigal and noticed I can't claim one goblin's corpse. Again, for New Sorpigal, I don't mind it, but on other maps I'd enjoy fighting certain enemies again. So, I think if I were to leave the map and return, those fleeing enemies might return to their original locations within the borders of the map, I'm hoping at least.