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I've been playing M&M6 and have been loving it so far. I'm trying to avoid any guides or walkthroughs. One thing I want to know, what is the best use for herbs and potions? Right now (as in the attached image) I have a full inventory of herbs. I know I don't want to look up a guide, but I don't really have the patience to sit there and mix potions at random. This is one area I wouldn't mind spoilers in.
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This question / problem has been solved by Sarisioimage
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chopkinsca: I've been playing M&M6 and have been loving it so far. I'm trying to avoid any guides or walkthroughs. One thing I want to know, what is the best use for herbs and potions? Right now (as in the attached image) I have a full inventory of herbs. I know I don't want to look up a guide, but I don't really have the patience to sit there and mix potions at random. This is one area I wouldn't mind spoilers in.
Unlike MM7, there is no way of getting recipes for more complex potions other than trial and error.

So unfortunately it's either try all colours combinations and note down the results, or consult a ready list. Like here:
http://tartarus.rpgclassics.com/mm6/recipes.shtml
Ultimate use of potions is to make black potions which permanently increase stats. There are 7 kinds of such potions - of Might, Intellect, Personality, Speed, Accuracy, Luck, Endurance. You can use such potions only once per char, so you need a total of 28 potions, 4 of each kind.

There are 3 basic potions. Recipes to make Black Potions out of them:
Essence of Might: Red + Yellow + Red + Red.
Essence of Intellect: Red + Yellow + Blue + Blue.
Essence of Personality: (Yellow + Blue) + (Red + Blue) + Blue.
Essence of Speed: Yellow + Blue + Yellow + Red.
Essence of Accuracy: Red + Blue + Blue + Yellow.
Essence of Luck: (Yellow + Blue + Blue) + (Red + Blue).
Essence of Endurance: (Red + Yellow) + (Yellow + Blue) + Yellow.
Two useful posts, can only select one as an answer.

The guide is helpful, but I don't see myself using most of the potions. The black ones seem like a goal with one issue. I imagine the game was designed for you to only figure out the black potions by trial and error. Using a guide like this is kind of cheating, but I guess I'll see where my morals lay :P
In MM6, I stuck with Restoration (Green + Purple) because it is one step cure for insanity. If you use a spell you have to use a second turn to use "Cure Weakness". Cure Poison early on.
After that I would let them pile up as Blue and Red potions--- saving them for when I was in a tight spot. But Restoration is really useful.

Bob
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chopkinsca: I imagine the game was designed for you to only figure out the black potions by trial and error. Using a guide like this is kind of cheating, but I guess I'll see where my morals lay :P
In MM7, you can actually buy recipes from alchemists, so you can learn potions that way. That game however also introduces another level of potions "layered", so there just becomes way too many of them to do by trial and error.

In MM6, I only used the black ones. As well as the "Cure..." early in the game before my cleric's spells became reliable. I was doing a bit of hoarding and my inventory looked similar to yours, till one time I just said screw it, it's not worth my time messing around with these...
Post edited June 12, 2015 by ZFR