Posted November 03, 2013
I've started playing Might and Magic VI and made some progress, and I've enjoyed every bit so far.
However, I'm not sure what to do next. My party is made of a Paladin, an Archer, a Cleric and a Sorcerer. They've all reached level 7, but since I was unsure where to spend the experience points, they all have around 15 XPs remaining. Am I supposed to focus each character in a narrow set of skills, or is it acceptable (or even recommended) to distribute the points across a large array of skills? In many (tabletop) RPGs, the former is usually the way to go, but I'm starting to think MM6 might actually encourage the latter. For example, shall I have my Archer develop magic or, say, dagger skills? All my characters can now use a bow, but would it be a good idea to keep investing points here? Is it worth it to spend points in armour skills, or would I be better off relying on powerful armours?
Things have started to get pretty hard (I just entered the Temple of Baa, at Castle Ironfist, and had to flee at the first encounter...), and MM6 doesn't look like the forgiving kind of games. Money and XPs seem rather hard to come by...
Also, if two identical hirelings join the party, do their bonus points stack up?
However, I'm not sure what to do next. My party is made of a Paladin, an Archer, a Cleric and a Sorcerer. They've all reached level 7, but since I was unsure where to spend the experience points, they all have around 15 XPs remaining. Am I supposed to focus each character in a narrow set of skills, or is it acceptable (or even recommended) to distribute the points across a large array of skills? In many (tabletop) RPGs, the former is usually the way to go, but I'm starting to think MM6 might actually encourage the latter. For example, shall I have my Archer develop magic or, say, dagger skills? All my characters can now use a bow, but would it be a good idea to keep investing points here? Is it worth it to spend points in armour skills, or would I be better off relying on powerful armours?
Things have started to get pretty hard (I just entered the Temple of Baa, at Castle Ironfist, and had to flee at the first encounter...), and MM6 doesn't look like the forgiving kind of games. Money and XPs seem rather hard to come by...
Also, if two identical hirelings join the party, do their bonus points stack up?
Post edited November 03, 2013 by Gotha