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Hello

First time poster on these forums, but long time MM6 player. I've beat it several times completing every quest and dungeon and decided to pick it up on the recent GOG sale.

The game installed fine and appears to work fine on my windows 7 desktop. However I'm noticing that the GOG version provided by the installation has autorun mode turned on ? I don't remember MM6 having an autorun feature (unlike MM7). I assume this autorun feature is the reason I'm getting a huge amount of misses and long recovery time in real-time combat ? I'm no stranger to early MM6 difficulty issues, but I'm playing similar to how I did several years ago and I could play fine there with real-time combat 99% of the time. Now I'm playing early in goblinwatch and the abandoned temple and getting absolutely destroyed by packs that I could whittle down just fine with how I used to play ? Is it this autorun thing (which is a combat issue in MM7 I know) or is there something else I'm missing ?

There is no option in-game to disable autorun and it used to require a constant shift toggle in MM6 when I played years ago. There is also no mention in the instruction manual.
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cyph31: Hello

First time poster on these forums, but long time MM6 player. I've beat it several times completing every quest and dungeon and decided to pick it up on the recent GOG sale.

The game installed fine and appears to work fine on my windows 7 desktop. However I'm noticing that the GOG version provided by the installation has autorun mode turned on ? I don't remember MM6 having an autorun feature (unlike MM7). I assume this autorun feature is the reason I'm getting a huge amount of misses and long recovery time in real-time combat ? I'm no stranger to early MM6 difficulty issues, but I'm playing similar to how I did several years ago and I could play fine there with real-time combat 99% of the time. Now I'm playing early in goblinwatch and the abandoned temple and getting absolutely destroyed by packs that I could whittle down just fine with how I used to play ? Is it this autorun thing (which is a combat issue in MM7 I know) or is there something else I'm missing ?

There is no option in-game to disable autorun and it used to require a constant shift toggle in MM6 when I played years ago. There is also no mention in the instruction manual.
I know the Greyface patch does this. Not sure it is included in the GoG version. Holding shift should make you walk normally. Check the mm6.ini file in the games main folder. Under settings there may be the AlwaysRun setting. Set it to 0, and it should go back to normal.
Did you hit Caps
That changes run to walk when i played
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macAilpin: Did you hit Caps
That changes run to walk when i played
Caps does not affect my running/walking. Though I have the patch and never play without it anymore.
With Greyface patch Caps Lock is often the on/off switch for Mouse Look, and F3 is the AutoRun On/Off
You can change this with the two entries in MM6.ini

CapsLockToggleMouseLook=1
CapsLockToggleRun=0
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macAilpin: Did you hit Caps
That changes run to walk when i played
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zandrag: Caps does not affect my running/walking. Though I have the patch and never play without it anymore.
With Greyface patch Caps Lock is often the on/off switch for Mouse Look, and F3 is the AutoRun On/Off
You can change this with the two entries in MM6.ini

CapsLockToggleMouseLook=1
CapsLockToggleRun=0
I'm guessing macAilpin doesn't use Greyface either. I use the basic GOG install; I booted it up and Caps lock toggled the auto-run for me. Toggling the ini file worked too. I was surprised, but it looks like the auto-run setting isn't available in the Options screen until MM7.