Posted March 01, 2014
I started playing Might and Magic 2 again and suddenly remembered what put me off it, namely the lack of status effects from monsters.
I played the game earlier when I was young, on my Commodore 64 at the time and admittedly have not owned a strictly PC-version of the game until I bought it from here and thus cannot be sure, whether or not the lack of status effects is a "feature" more so than a bug. Having found no discussions around the topic from these forums or elsewhere, I thought I'd try to find clarification to it from here.
The thing is, beings like Hypnobeetles, for example, cast their spells properly (ie. sleep) and the status effects work properly, the affected characters gain the status effect 'asleep'. However, if the Hypnobeetle strikes someone, there is no chance at all for the character to fall asleep from the bite, as was the case on the C64. The same applies even more to the blood draining effect of Bloodsuckers, which has never triggered for me in the game, making the monsters pitifully easy, even for a level 1 party, which was not at all the case in the C64-version, as they could at least drain and kill one of your party members in such a fight, if you were very lucky. I could list more things, like ghouls not paralyzing at all etc. Coming to think of it, Burglars on the other hand do take all gold from someone they struck from time to time, so why don't all the effects apply?
TL;DR Are the status effects of monsters physically attacking party members not in the game, or is it a bug that can be fixed (for example Bloodsuckers should drain statistics)?
I played the game earlier when I was young, on my Commodore 64 at the time and admittedly have not owned a strictly PC-version of the game until I bought it from here and thus cannot be sure, whether or not the lack of status effects is a "feature" more so than a bug. Having found no discussions around the topic from these forums or elsewhere, I thought I'd try to find clarification to it from here.
The thing is, beings like Hypnobeetles, for example, cast their spells properly (ie. sleep) and the status effects work properly, the affected characters gain the status effect 'asleep'. However, if the Hypnobeetle strikes someone, there is no chance at all for the character to fall asleep from the bite, as was the case on the C64. The same applies even more to the blood draining effect of Bloodsuckers, which has never triggered for me in the game, making the monsters pitifully easy, even for a level 1 party, which was not at all the case in the C64-version, as they could at least drain and kill one of your party members in such a fight, if you were very lucky. I could list more things, like ghouls not paralyzing at all etc. Coming to think of it, Burglars on the other hand do take all gold from someone they struck from time to time, so why don't all the effects apply?
TL;DR Are the status effects of monsters physically attacking party members not in the game, or is it a bug that can be fixed (for example Bloodsuckers should drain statistics)?
This question / problem has been solved by RWarehall