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I printed out the manual for the game, prepared a grid notebook for drawing maps and created my own icon legend, following the instructions given in the manual. I try to pretend that maps on the internet don't exist, I've checked maybe twice a map on the internet to confirm that I'm drawing them the right way.

My question is... how can I know, by playing the game itself and without checking on the internet, what which map is called? So far I am signing my maps as the "Location" spell (Level 1, spell number 7) shows me, so for example as "Location: 10' Under, Map sector: C-2". The real problem started when I found a portal in the Sorpigal dungeon and found that it was taking me to another dungeon that had exactly the same information under the "Location" spell. The coordinates didn't match up completely for me and I figured it must be some other map, but I can't figure out why it has the same title/information as the previous one.

Please, can anyone explain to me what the information "Location: 10' Under, Map sector: C-2" even means? How do I name the maps correctly and how do I know what map is called what? All I do so far is whenever I find an exit from a location, I try to enter it again to see information like "There's a cave here, enter (Y/N)?" and conclude from the information that yes, it's probably some kind of cave.... Am I to understand that in MM1 the locations don't have a name and I should call them myself as I think they are called?
Post edited February 03, 2024 by Emronn
This question / problem has been solved by narzoulimage
I think the level 1 Wizard spell "Location" gives you the current map name, doesn't it?
avatar
dreammaster: I think the level 1 Wizard spell "Location" gives you the current map name, doesn't it?
Thank you for your response.

Unfortunately, the names do not point to anything specific. In the city (Sorpigal) I see "IN TOWN", after leaving the city "OUTDOORS" and in the underground of Sorpigal "10' UNDER". I have attached a screenshot of what it looks like after using this spell in the Sorpigal underground.

https://i.imgur.com/XR29hnI.jpeg
Post edited February 12, 2024 by Emronn
The game uses 16x16 fixed size maps, I guess you figured this out already.

Each map can be a town, a dungeon, or a section of the Outdoors area.

The Outdoors is special in that it encompasses multiple 16x16 maps, arranged into an even bigger grid of rows and columns of Outdoors maps. You can even travel between these sections by simply moving through the edge of a 16x16 Outdoors map, assuming it's not blocked by some obstacle (e.g. mountains).

The Outdoors is the only area where maps are interconnected like this. Dungeons and towns are generally completely blocked off on all 4 sides, so you can only travel between them through special passageway cells, like stairs and portals.

An Outdoors map can have multiple cells that are entry points to either a town or a dungeon. The Location spell identifies the specific Outdoors map you are on as the "map sector" using a letter and a number for columns and rows respectively (if I remember correctly).

Then, if you are inside a town or dungeon, the "surface" X/Y coordinates show the location of the entrance to that town/dungeon within the Outdoors map. The "inside" coordinate refers to your coordinates within the specific town/dungeon map. On the Outdoors, there is naturally only one set of X/Y coordinates.

A dungeon can have multiple levels. These levels are often loosely connected in the sense that if you use e.g. stairs to travel between those levels, you'll usually end up on the same inside X/Y coordinates (though there might be some exceptions to this). And all levels of the same dungeon will show the same surface coordinates.

What might be a little confusing is that multiple dungeons hosted on the same Outdoors map have no physical relationships between them at all. They're all like different pocket dimensions. So don't assume that their inside coordinates match up in any way, neither with other dungeons, nor with any Outdoors coordinates.

To sum up, you can always identify which cell of which unique 16x16 map you are on using the information in the Location spell:
- Map Sector: Identifies the specific Outdoors map you are on, or one of the dungeons whose top level entrance is located there.
- Surface: X/Y coordinates within the Outdoors map where the entrance to the town or dungeon is located.
- Inside: X/Y coordinates within the current map's 16x16 grid.
- Location: Which level of a dungeon you are in (e.g. 10' under). Towns are a bit of a special case, as they act like a "level 0" of a possibly deeper dungeon, where the first level below the town is 10' under, but otherwise they're also just underground cells within an Outdoors map.
Post edited February 12, 2024 by narzoul
avatar
narzoul: The game uses 16x16 fixed size maps, I guess you figured this out already.

Each map can be a town, a dungeon, or a section of the Outdoors area.

The Outdoors is special in that it encompasses multiple 16x16 maps, arranged into an even bigger grid of rows and columns of Outdoors maps. You can even travel between these sections by simply moving through the edge of a 16x16 Outdoors map, assuming it's not blocked by some obstacle (e.g. mountains).

The Outdoors is the only area where maps are interconnected like this. Dungeons and towns are generally completely blocked off on all 4 sides, so you can only travel between them through special passageway cells, like stairs and portals.

An Outdoors map can have multiple cells that are entry points to either a town or a dungeon. The Location spell identifies the specific Outdoors map you are on as the "map sector" using a letter and a number for columns and rows respectively (if I remember correctly).

Then, if you are inside a town or dungeon, the "surface" X/Y coordinates show the location of the entrance to that town/dungeon within the Outdoors map. The "inside" coordinate refers to your coordinates within the specific town/dungeon map. On the Outdoors, there is naturally only one set of X/Y coordinates.

A dungeon can have multiple levels. These levels are often loosely connected in the sense that if you use e.g. stairs to travel between those levels, you'll usually end up on the same inside X/Y coordinates (though there might be some exceptions to this). And all levels of the same dungeon will show the same surface coordinates.

What might be a little confusing is that multiple dungeons hosted on the same Outdoors map have no physical relationships between them at all. They're all like different pocket dimensions. So don't assume that their inside coordinates match up in any way, neither with other dungeons, nor with any Outdoors coordinates.

To sum up, you can always identify which cell of which unique 16x16 map you are on using the information in the Location spell:
- Map Sector: Identifies the specific Outdoors map you are on, or one of the dungeons whose top level entrance is located there.
- Surface: X/Y coordinates within the Outdoors map where the entrance to the town or dungeon is located.
- Inside: X/Y coordinates within the current map's 16x16 grid.
- Location: Which level of a dungeon you are in (e.g. 10' under). Towns are a bit of a special case, as they act like a "level 0" of a possibly deeper dungeon, where the first level below the town is 10' under, but otherwise they're also just underground cells within an Outdoors map.
Thank you very much for the extended answer to my question.

You have clarified a few things for me in the process that I wasn't sure about. I was mainly looking for an answer to the map titles themselves, but your answer is also incredibly helpful. I conclude that finding out/searching for the map title is simply part of mapping. Thank you!