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Hi,
I started playing MM1 (back then I started with MM4).
There are spells which can be cast while exploring and they will last for some time. For example the level 1 sorcerer spell "Leather Skin".
How long does this last? Till the next rest?
Is there a way to see if any spell is still running?
- press P for "protect". you'll see all active spells.

- as far as I could tell, all spell effects are permanent until you rest.
They implemented day/night cycles in the next game, where spells DID eventually fizzle out.
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UndeadHalfOrc: - press P for "protect". you'll see all active spells.

- as far as I could tell, all spell effects are permanent until you rest.
They implemented day/night cycles in the next game, where spells DID eventually fizzle out.
Thank you!

It is a case of RTFM - but I somehow overlooked it.
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UndeadHalfOrc: - press P for "protect". you'll see all active spells.

- as far as I could tell, all spell effects are permanent until you rest.
They implemented day/night cycles in the next game, where spells DID eventually fizzle out.
As far as I can tell, spells in MM2 don't wear off until you rest, despite the inclusion of a day-night cycle.

(Exception: Heroism will wear off at the end of combat, though I believe you can prevent that by having the character individually run away.)

It isn't until MM3 that spells were off on their own. (Even then: In MM3 you can extend the duration of a spell by going into a shop at the right time.)
In MM2, I definitely remember Wizard Eye and Eagle Eye expiring on their own after a short time.

But yea, the protection spells seemed to last forever (until rest).
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UndeadHalfOrc: In MM2, I definitely remember Wizard Eye and Eagle Eye expiring on their own after a short time.

But yea, the protection spells seemed to last forever (until rest).
Wizard Eye and Eagle Eye are special cases in 2. Those spells actually scale, in both duration and SP cost, based on your level.

The cost scaling has a few consequences (and, to be honest, I don't really like that mechanic):
* At high levels, those 200 SP fountains can no longer sustain the spell. (This happens at level 68 fir Wizard Eye and 101 for Eagle Eye, I believe; you don't need to be that high to beat the game.)
* If you somehow find your Intelligence permanently reduced to 3, you'll likely find yourself unable to cast these spells, whereas non-scaling spells are still usable if your level is high enough.