Dartpaw86: I came here to ask if there was a way to find out the letter/number coordinates in the game itself. If not, I'd use the packaged maps as a last resort.
Waltorious: Just to clarify, the cluebook contains maps for each location, but the map being discussed in this thread is the separate world map. It's a hand-drawn map that gives you an idea of the world layout without showing you too much detail. One of its main uses is to find your letter-number coordinates. If you find MIddlegate on that map you can see that it's in C-2.
While the maps in the cluebook are spoilers, the world map is not, it was included in the original game box and you can think of it as part of the manual, in that players would study it before starting to play. GOG includes the world map as a separate PDF from the cluebook. It's not a great scan, though, so it's hard to read. Long ago, people found better scans in the thread linked below, but the links seem to be down, maybe post there and see if someone can re-post those?
https://www.gog.com/forum/might_and_magic_series/better_map_and_manual_scans/page1Dartpaw86: To be honest, I don't even want to map by hand anymore, as it seems mostly redundant. All I really need to do is mark events on certain squares. Which I can just write down "A-2, 1,1 Castle Pinehurst"
Waltorious: The more "open" world map design in MM2 was a disappointment for me for this exact reason. When it's just a grid with no "walls" or other relevant features, there wasn't much enjoyment in mapping it. Sure, forests and mountains act like walls initially, but it's easy to get the relevant skills to cross them, at which point hand-mapping the outdoors became really boring. I still had fun mapping interior areas though.
^^; I missed the "world" map somehow. Thanks :)
And I will continue to map by hand, heck I'll do it with 3 as well and see how that goes :)