Posted July 29, 2013
I'm running the gog version of Might and Magic VIII on my MacOSX Lion 10.7, Graphics Intel HD Graphics 3000 384 MB.
From my forum browsing I decided to run it via Wineskin (engine 1.5.1 has been the only one to remotely work so far).
Anyways, the game launches and plays opening cinematic with no issue but immediately crashes at the title screen.
The error screen prompts me with:
_________________________________________________
Unhandled exception: unimplemented function msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z called in 32-bit code (0x7b82d832).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:102f GS:000f
EIP:7b82d832 ESP:048df3d4 EBP:048df448 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b81938d EBX:7b82d7be ECX:00000000 EDX:00000000
ESI:00000002 EDI:7ff701bc
Stack dump:
0x048df3d4: 048df470 00000008 7bc49a8d 80000100
0x048df3e4: 00000001 00000000 7b82d832 00000002
0x048df3f4: 46484f88 4648931f 00000000 00000000
0x048df404: 00000000 00000000 00000000 00000000
0x048df414: 00000000 00000000 00000000 00000000
0x048df424: 00000000 00000000 00000000 00000000
0205: sel=102f base=7ff70000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82d832 in kernel32 (+0x1d832) (0x048df448)
1 0x46484f80 in <wine-loader> (+0x46484f7f) (0x048df480)
2 0x46447db5 in <wine-loader> (+0x46447db4) (0x048df534)
3 0x10001276 in audio (+0x1275) (0x048df68c)
4 0x100016ff in audio (+0x16fe) (0x048df698)
5 0x7bc6618c in <wine-loader> (+0x7bc6618b) (0x048df6a8)
6 0x7bc681da in <wine-loader> (+0x7bc681d9) (0x048df728)
7 0x7bc66152 in <wine-loader> (+0x7bc66151) (0x048df748)
8 0x7bc6e8b7 in <wine-loader> (+0x7bc6e8b6) (0x048dff98)
9 0x98df9ed9 (0x048dffc8)
10 0x98dfd6de (0x048dffec)
0x7b82d832: subl $4,%esp
Modules:
Module Address Debug info Name (42 modules)
ELF 0-82001000 Stabs <wine-loader>
PE 340000- 3ca000 Deferred audiere
PE 3d0000- 3f5000 Deferred smackw32
PE 400000- 101d000 Deferred mm8-rel
PE 10000000-1000d000 Deferred audio
PE 21100000-2115e000 Deferred mss32
PE 22100000-22114000 Deferred mssa3d.m3d
PE 22300000-22311000 Deferred mssds3ds.m3d
PE 22400000-22414000 Deferred mssds3dh.m3d
PE 22500000-22514000 Deferred msseax.m3d
PE 22600000-22616000 Deferred mssfast.m3d
PE 30000000-30068000 Deferred binkw32
PE 401c0000-401c4000 Deferred version
PE 401e0000-401e4000 Deferred msacm32
PE 40490000-40494000 Deferred advapi32
PE 40710000-40714000 Deferred gdi32
PE 42f10000-42f22000 Deferred comdlg32
PE 42f80000-42f84000 Deferred shlwapi
PE 43a10000-43a3e000 Deferred user32
PE 43b50000-43b54000 Deferred winspool
PE 43b90000-43b9b000 Deferred winmm
PE 43d10000-43e1e000 Deferred shell32
PE 43f00000-43f04000 Deferred ddraw
PE 43f90000-43f94000 Deferred msvcr90
PE 43fe0000-43fe4000 Deferred imm32
PE 46010000-46030000 Deferred comctl32
PE 46110000-46114000 Deferred wined3d
PE 46260000-46264000 Deferred rpcrt4
PE 462f0000-462f8000 Deferred ole32
PE 46440000-46443000 Deferred msvcp90
PE 46550000-46554000 Deferred msvcrt
PE 46680000-46684000 Deferred winex11
PE 46850000-46854000 Deferred dinput
PE 46890000-46894000 Deferred uxtheme
PE 46a10000-46a14000 Deferred localspl
PE 46a30000-46a33000 Deferred spoolss
PE 47bc0000-47bc4000 Deferred mmdevapi
PE 48c90000-48c94000 Deferred dsound
PE 48f10000-48f13000 Deferred winecoreaudio
PE 4aa10000-4aa17000 Deferred oleaut32
PE 7b810000-7b999000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000010 services.exe
00000022 0
00000021 0
0000001b 0
0000001a 0
00000019 0
00000017 0
00000012 0
00000011 0
00000014 winedevice.exe
0000001f 0
0000001c 0
00000016 0
00000015 0
0000001d plugplay.exe
00000023 0
00000020 0
0000001e 0
00000024 explorer.exe
00000025 0
00000026 (D) C:\GOG Games\Might and Magic VIII - Day of the Destroyer\MM8-Rel.exe
00000034 2
00000033 2
00000032 0 <==
00000031 15
0000002f 15
0000002c 0
00000027 0
System information:
Wine build: wine-1.5.1
Platform: i386
Host system: Darwin
Host version: 11.4.2
_____________________________________________________
Can anyone help me with this/know what's making it crash? I've tried playing with screen settings/resolution in the wrapper, but no luck so far. I'm a newb with code stuff, so I don't know how to go into the program and re-write lines.
From my forum browsing I decided to run it via Wineskin (engine 1.5.1 has been the only one to remotely work so far).
Anyways, the game launches and plays opening cinematic with no issue but immediately crashes at the title screen.
The error screen prompts me with:
_________________________________________________
Unhandled exception: unimplemented function msvcp90.dll.??0?$basic_ostringstream@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@QAE@H@Z called in 32-bit code (0x7b82d832).
Register dump:
CS:001b SS:0023 DS:0023 ES:0023 FS:102f GS:000f
EIP:7b82d832 ESP:048df3d4 EBP:048df448 EFLAGS:00000246( - -- I Z- -P- )
EAX:7b81938d EBX:7b82d7be ECX:00000000 EDX:00000000
ESI:00000002 EDI:7ff701bc
Stack dump:
0x048df3d4: 048df470 00000008 7bc49a8d 80000100
0x048df3e4: 00000001 00000000 7b82d832 00000002
0x048df3f4: 46484f88 4648931f 00000000 00000000
0x048df404: 00000000 00000000 00000000 00000000
0x048df414: 00000000 00000000 00000000 00000000
0x048df424: 00000000 00000000 00000000 00000000
0205: sel=102f base=7ff70000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x7b82d832 in kernel32 (+0x1d832) (0x048df448)
1 0x46484f80 in <wine-loader> (+0x46484f7f) (0x048df480)
2 0x46447db5 in <wine-loader> (+0x46447db4) (0x048df534)
3 0x10001276 in audio (+0x1275) (0x048df68c)
4 0x100016ff in audio (+0x16fe) (0x048df698)
5 0x7bc6618c in <wine-loader> (+0x7bc6618b) (0x048df6a8)
6 0x7bc681da in <wine-loader> (+0x7bc681d9) (0x048df728)
7 0x7bc66152 in <wine-loader> (+0x7bc66151) (0x048df748)
8 0x7bc6e8b7 in <wine-loader> (+0x7bc6e8b6) (0x048dff98)
9 0x98df9ed9 (0x048dffc8)
10 0x98dfd6de (0x048dffec)
0x7b82d832: subl $4,%esp
Modules:
Module Address Debug info Name (42 modules)
ELF 0-82001000 Stabs <wine-loader>
PE 340000- 3ca000 Deferred audiere
PE 3d0000- 3f5000 Deferred smackw32
PE 400000- 101d000 Deferred mm8-rel
PE 10000000-1000d000 Deferred audio
PE 21100000-2115e000 Deferred mss32
PE 22100000-22114000 Deferred mssa3d.m3d
PE 22300000-22311000 Deferred mssds3ds.m3d
PE 22400000-22414000 Deferred mssds3dh.m3d
PE 22500000-22514000 Deferred msseax.m3d
PE 22600000-22616000 Deferred mssfast.m3d
PE 30000000-30068000 Deferred binkw32
PE 401c0000-401c4000 Deferred version
PE 401e0000-401e4000 Deferred msacm32
PE 40490000-40494000 Deferred advapi32
PE 40710000-40714000 Deferred gdi32
PE 42f10000-42f22000 Deferred comdlg32
PE 42f80000-42f84000 Deferred shlwapi
PE 43a10000-43a3e000 Deferred user32
PE 43b50000-43b54000 Deferred winspool
PE 43b90000-43b9b000 Deferred winmm
PE 43d10000-43e1e000 Deferred shell32
PE 43f00000-43f04000 Deferred ddraw
PE 43f90000-43f94000 Deferred msvcr90
PE 43fe0000-43fe4000 Deferred imm32
PE 46010000-46030000 Deferred comctl32
PE 46110000-46114000 Deferred wined3d
PE 46260000-46264000 Deferred rpcrt4
PE 462f0000-462f8000 Deferred ole32
PE 46440000-46443000 Deferred msvcp90
PE 46550000-46554000 Deferred msvcrt
PE 46680000-46684000 Deferred winex11
PE 46850000-46854000 Deferred dinput
PE 46890000-46894000 Deferred uxtheme
PE 46a10000-46a14000 Deferred localspl
PE 46a30000-46a33000 Deferred spoolss
PE 47bc0000-47bc4000 Deferred mmdevapi
PE 48c90000-48c94000 Deferred dsound
PE 48f10000-48f13000 Deferred winecoreaudio
PE 4aa10000-4aa17000 Deferred oleaut32
PE 7b810000-7b999000 Deferred kernel32
PE 7bc10000-7bc14000 Deferred ntdll
Threads:
process tid prio (all id:s are in hex)
00000010 services.exe
00000022 0
00000021 0
0000001b 0
0000001a 0
00000019 0
00000017 0
00000012 0
00000011 0
00000014 winedevice.exe
0000001f 0
0000001c 0
00000016 0
00000015 0
0000001d plugplay.exe
00000023 0
00000020 0
0000001e 0
00000024 explorer.exe
00000025 0
00000026 (D) C:\GOG Games\Might and Magic VIII - Day of the Destroyer\MM8-Rel.exe
00000034 2
00000033 2
00000032 0 <==
00000031 15
0000002f 15
0000002c 0
00000027 0
System information:
Wine build: wine-1.5.1
Platform: i386
Host system: Darwin
Host version: 11.4.2
_____________________________________________________
Can anyone help me with this/know what's making it crash? I've tried playing with screen settings/resolution in the wrapper, but no luck so far. I'm a newb with code stuff, so I don't know how to go into the program and re-write lines.