I think that MM1 had some mild level scaling. In particular I remember one encounter that was providing me trouble, I levelled up and thought good I can go back and kick some butt, but the group was now twice as big. I also remember exploring an area of wilderness and generally encountering small groups of monsters, then going back at a higher level to grind a little and encountering fairly big groups of monsters.
My impressions was that the level scaling was only about reducing the monster group size if you were a lower level then expected, and that if you increased to the expected level the encounter size would increase to a full size encounter and then not scale any further. I don't think the level scaling changes the types of monsters, just the size of the group.
In contrast MM2 seems to scale many encounters over a very wide range of levels and changes monster types from easy to difficult. The level scaling does seem to be capped, and also set at a level that gaining character levels does make things easier, but only very slowly.