LordGorbag: Most options seem to be Necromancers, Dark elves, Vampires, and the like...I usally play the "Good guys", so I was wondering...I liked how MM7 gave you a choice.
In this game, Evil is kind of what you make of it. The Necromancers and Dragons aren't really good guys, but the opposing factions aren't very nice either (the Church of the Sun is apparently rife with corruption and greed, and the dragon hunters are basically blackmailing the dragon king into letting them wipe out this nest of dragons).
The Dark Elves are very mercantile. More than willing to use underhanded means, but they do care about the fate of the continent.
The Minotaurs are very isolationist, but again, they're willing to work with proven allies.
LordGorbag: Also, can you become "Weak" easily? Maybe it was because I donated at the temple...Is it still only from the Haste spell or some monsters?
There are a number of ways to become "Weak". Certain enemy attacks may inflict it (I think certain gargoyles are a big culprit here, and maybe some of the harpies). Travel across a map boundary without enough food and your characters will be Weak when you arrive. Staying awake too long will eventually cause Weakness (and trying to adventure multiple days without rest will eventually cause Insanity and Death). When the Haste spell expires, your characters will become Weak.