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I know this information is out there somewhere, but I'm not having any luck finding it. Can someone tell me, or direct me to where it's already listed, how long I should keep putting points into various sills in MM6?

Does it do any good to get weapon skills above 8? Magic I imagine will be helpful to keep putting points in well above 12, but do even those have a point where they don't help anymore? What about misc skills like learning?

Thanks!
Amy
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SparrowsFlight: I know this information is out there somewhere, but I'm not having any luck finding it. Can someone tell me, or direct me to where it's already listed, how long I should keep putting points into various sills in MM6?

Does it do any good to get weapon skills above 8? Magic I imagine will be helpful to keep putting points in well above 12, but do even those have a point where they don't help anymore? What about misc skills like learning?

Thanks!
Amy
Magic skills generally scale the best which is why a lot of people usually suggest using your knight for all the miscellaneous skills like repair and disarm trap. Your light mage will generally get way better bonuses to combat abilities per point for it's buffs then your knight would by boosting it's weapon skills. Light and dark magic scale well no matter how many points you put into them. For the elemental magics some people don't like earth, but the rest of the elements have at least one spell that gets good benefit from boosting as well. Mind spells are mostly bugged, spirit and body can be useful until you get light which basically does almost everything better.

You do get some benefit for focusing on a weapon, though. The recovery bonuses can help a bit, though it takes a lot of points to get a weapon as fast as a dagger. When boosting a weapon skill that improves recovery it's generally one point per skill point. Some combat mechanics can be found here for more information: https://sites.google.com/site/sergroj/mm/mechanics

The miscellaneous skills that have a success rate become 100% on reaching master so going past skill level required for mastery for these isn't helpful. Learning can help, but if you're going to increase it it's generally best to do so early. Before the council quests for sure. Merchant can be useful to save money on training for all characters, and there's a well later where you can trade money for experience. You'll have to wait to use it again sometimes though. Body building becomes less useful once you get town portal and lloyd's beacon, though meditation can be helpful for pumping out an extra spell before having to recover. It's only 3 mana per skill point though.
Thanks so much, BelovedBoxer. That helps a lot.