jsjrodman: Feel free to give it a try, though I can't really see the gamepad input scheme being a lot of fun.
If you do try it, I'd like to hear how it goes.
My main thought, though, is that when I choose to play Might and Magic from the 1980s, I'm not doing it for the graphics.
True... but if the same game is available with a nicer face would prefer it. Unfortunately as dtgreene points out the SNES there are flaws.
Personally I don't mind a few bugs especially if I can get around them by not abusing them if I choose. What dtgreene says about what the point of etherialize w/teleport but I've said the same thing about the location spell in MM2. Some stuff is just useless.
What makes the SNES version not really playable for me is how sllllllow the turn left/turn right inputs are. I can get past the scrolling to select commands and do battle (and actually prefer it since you don't have to remember all the spell #s) but navigating is a serious chore. Oddly the forward and backward movement is totally smooth, just the turning is sluggish. Also, the game won't remember your marching orders and will always seem to reset it to defaults after every battle or going to the inn to save, no matter how many times you exchange party members order! I'm not really sure if it even matters because I don't know if these versions even have melee vs range ranks. Shame because the graphics are nice and unlike the Genesis the music is a plus.
Breezing around on DOSBOX makes me wonder if this game's greatness for its time would've been hampered by poor performance on original machines? Someone noted in the other thread how they had to constantly swap discs back and forth on their C64 version. Was this the same across all versions back then? I didn't get a computer until about '94 (a Power Macintosh - boy what a piece of crap!)
Everyone has different preferences/tastes. Honestly, I'm more curious about the capabilities of the machines at the time than anything else.
For BOOK 1 it seems that excluding NES the western version was only Apple II, DOS and C64 (no Amiga yet) Looking at the screenshots of the different versions on Mobygames (
http://www.mobygames.com/game/might-and-magic-book-one-secret-of-the-inner-sanctum/screenshots). ..
...it is hard to say what looks 'best.' What was considered the strongest system of the three? My own observations are
-that the original Apple II seems to have more colors, but is the most pixelated (of course they all are)
- the C64 seems to have smoother look in some shots (like the starting door are solid browns rather than tinier pixels), less colors than the Apple II, more than DOS but the colors all look more dull and faded
- DOS seems to be not as smooth looking as the C64, although moreso than the Apple II. The colors seem to be less than the other two versions but the colors you do have are much brighter than the ones on the C64. Not all the screenshots are equal though for this version. Some say (CGA). The specs for the DOS version says CGA, EGA, Hercules. No video mode is shown for C64 and Apple II simply says Hi-Res (hah)
I've tried experimenting with these but changing dosbox config from anything other than svga_s3 yields no picture. From what I've read Hercules was a higher resolution mode but had no color.
In addition to how it looked, I would imagine that the DOS 3.5" Floppy version was the best experience in terms of playability?
Thanks to anyone who feels like sharing their original experiences running these back in the 80s.