galneon: High-end orchestral soundfonts (like the one you mentioned, and also Musyng Kite) didn't quite sound right to me for this game (or Lands of Lore which I just played). I went with a faithful Sound Canvas soundfont for LoL. This preference is probably often determined by if someone has nostalgia for old games or not. Higher quality than the abominable MS GM library, which was actually a downgrade when introduced, is one thing, but it just sounds weird to me when a DOS game seems to have a sample library suitable for a film score. :P
That was just a general recommendation; I haven't tried a soundfont for any Might and Magic game (yet). I actually used CrisisGeneralMidiv3.01 for a more recent indie game that had a retro aesthetic and, surprisingly, used MIDI music. I also really liked FluidR3, and generally speaking I recommend everyone try a few soundfonts and make a selection on a game-by-game basis. VirtualMIDISynth makes it easy to do this, you can change soundfonts on the fly while the game and its music are running. I think it depends a lot on the particular game soundtrack, and, as you say, whether players want to replicate an authentic sound from the original or are happy making it sound more modern.
When I played Betrayal at Krondor I went with an authentic Roland soundfont (specifically the SC-55), and I used MUNT for Star Trek: 25th Anniversary (which actually doesn't even support general MIDI, so I couldn't use a soundfont). Back when I first played World of Xeen on an actual DOS machine I had no clue about tweaking music settings and probably had horrible Soundblaster music. I'm looking forward to replaying it with a nice soundfont!