Posted June 15, 2017
So create 4 sorcs, then use mm7CHE.
Sorc 1: level 10, with GM 10 water
Sorc 2: level 10, with GM 30 water
Sorc 3: level 50, with GM 10 water
Sorc 4: level 50, with GM 30 water
Luck was at 26. All of em got a bunch of GM Meditation, minimize restoring magic points.
Gave them 10 exquisite daggers and enchanted rings. Cast EI on each.
Weapons:
Sorc 1 got 2 Assassin's, 5 elemental I blades (lowest level elemental damage), 2 slayers, and 1 Swift.
Sorc 2, 5 elemental I, 1 assassin, 1 antique, and 3 slay.
Sorc 3, 4 elemental I, 1 assassin, 4 slay, 1 swift.
Sorc 4, 4 swift, 1 assassin, 3 slay, 2 elemental I
So, sorc 4 might be showing a shift, but 1-3...no. Almost the same.
The rings don't show any notable difference either. Sample size is too small to say if the result type is different, but the ratings were all in the same rough ballpark. Skill boosts were 12-14 with occasional drifts either way. Attribute boosts were probably 13-15.
Next, I did a bit with Luck. The level 10 casters got luck 126; the level 50, luck 300. Enchanted 3 rings and 3 blades each. I'd say, if anything, the results were worse. ) The rings had, IIRC, more cases of "gain N hit points" and IMO that's a pretty weak ring.
This was all done on Emerald Island; faster to set up. I may repeat the experiment with a crew that's finished, and put them somewhere like Celeste. And another test is to do it on the solstice and see if that helps.
Sorc 1: level 10, with GM 10 water
Sorc 2: level 10, with GM 30 water
Sorc 3: level 50, with GM 10 water
Sorc 4: level 50, with GM 30 water
Luck was at 26. All of em got a bunch of GM Meditation, minimize restoring magic points.
Gave them 10 exquisite daggers and enchanted rings. Cast EI on each.
Weapons:
Sorc 1 got 2 Assassin's, 5 elemental I blades (lowest level elemental damage), 2 slayers, and 1 Swift.
Sorc 2, 5 elemental I, 1 assassin, 1 antique, and 3 slay.
Sorc 3, 4 elemental I, 1 assassin, 4 slay, 1 swift.
Sorc 4, 4 swift, 1 assassin, 3 slay, 2 elemental I
So, sorc 4 might be showing a shift, but 1-3...no. Almost the same.
The rings don't show any notable difference either. Sample size is too small to say if the result type is different, but the ratings were all in the same rough ballpark. Skill boosts were 12-14 with occasional drifts either way. Attribute boosts were probably 13-15.
Next, I did a bit with Luck. The level 10 casters got luck 126; the level 50, luck 300. Enchanted 3 rings and 3 blades each. I'd say, if anything, the results were worse. ) The rings had, IIRC, more cases of "gain N hit points" and IMO that's a pretty weak ring.
This was all done on Emerald Island; faster to set up. I may repeat the experiment with a crew that's finished, and put them somewhere like Celeste. And another test is to do it on the solstice and see if that helps.