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Hello! This is fantastic to have MGS1 from GOG! I'm not sure how feasible the following additions would be, but if we also had these graphical options available, it would bring the game more in line with how it looked on the PS1.

1) the ability to turn OFF bilinear/trilinear filtering, allowing to instead use nearest/point filtering. MMM it would look great! sharp pixels instead of blurry textures!

Here are several screenshots that use a method listed in this forum related to the widescreen hack but that also allows to turn off bilinear filtering. Notice the sharp pixels. It seems MGS was INTENDED to be shown this way since it's more akin to pixel art than, say, a downsized blurry photo. I can't post the link apparently, but it's "Metal Gear Solid 1 on GOG Looks Best WITHOUT Bilinear Filtering" on imgur by me.

It would be great if everyone could experience this clean texture filtering by default, or at least with a simple mouse click, instead of having to jump through any hoops.


2) dithering option.

3) affine textures - like how while crawling in a vent, the wall textures warp toward the camera when close enough. a classic PS1 graphical problem worth bringing back!

4) integer vertex snapping, like how when a character moves their vertices kind of wobble around unnaturally. great stuff! I THINK maybe I've been seeing this in the game, but it would be great to make it more pronounced.

5) then of course, basic things like official widescreen support without stretching or black bars, ability to turn off letterboxing in cutscenes like how the Substance V fix thing does it.

and finally, a more visually similar pause/options menu, ie, having that pause menu's graphics look more like Snake's codec, or something else that doesn't feel "tacked on" visually. (for all I know Konami made this menu.)

Anyway, I have no idea how feasible any of these things are, but my absolute TOP request is turning off texture filtering/bilinear/trilinear, so we can get sharp pixels in the textures instead of a blur.

also occasionally a random triangle in a mesh will just not be visible, but this is just a visual oddity.

Anyway, keep up the amazing work!

PS: There's a Unity plugin that allows developers to make their games to look like garbage just like the PS1. it's on the Unity Asset store and is called PSXEffects. I am excited to use that plugin to make my games look like garbage, too. and MrKravin is a great youtuber who plays lots of ps1 style indie horror games. anyway, in case anyone cares!
Post edited October 07, 2020 by westingtyler
Just having a way to turn off Bilinear/Trilinear filtering would be a lot closer to the original look already. They recently stated that there is only so much they can do so I wouldn't expect the ability to make it have all the features the original PS1 version had.
Post edited October 07, 2020 by gheyvulture
Iirc, the first four points are satisfied by the software renderer (its only 480p, though). Being able to disable bilinear filtering in hardware mode would be nice though, and I doubt it's that hard to add.
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SirYodaJedi: Iirc, the first four points are satisfied by the software renderer (its only 480p, though). Being able to disable bilinear filtering in hardware mode would be nice though, and I doubt it's that hard to add.
I know it's not an official feature of the game (yet) but if you want to remove the texture filtering you can do that through dgVoodoo. Check the "MGS Widescreen Solution" thread for install instructions and when all is set change the Filtering to "force point sampled".
Just use software mode. That pretty much does most of it.