Posted September 19, 2018
high rated
Changelog for Update v1.0.8 (added 18 September 2018):
Changelog
* Major performance improvements in large aquariums.
* Severely reduced logging in log files.
* Some underlying bug fixes and stability improvements.
Performance improvements
I know some of you have been waiting for this one. The improvements I made today should make a significant difference to the smoothness and speed of the game once your aquarium gets large.
In very large aquariums you'll still probably encounter the odd judder here and there but the game should be totally playable right into the late game.
I can still squeeze more performance out of the engine in due course so more performance improvements will come out over the course of the coming days and weeks.
Log files
If you're one of the people who's suffered with a humongous log file and running out of disc space, please accept my apologies. These files are completely safe to delete (although I believe the game will wipe it automatically next time you run it) and from now on the logs should be much smaller.Please let me know if they are still too big. I know some of you like to play the game for many hours in a row!Thank you again for your continued patience. I hope you agree that the game has come a long way in terms of stability even since release just 5 days ago.
My next job is to tackle those loading times.
Let me know if you have any other problems,
Tim
Changelog for Update v1.0.9 (added 19 September 2018):
Hey guys, I've just pushed a hot fix for an issue introduced with yesterday's optimisation changes.
If you had the issue where your staff were standing idle and not completing tasks, this patch will immediately fix the issue.
I am so sorry to anybody who lost their aquarium or fish due to this bug. I am going to continue to test the issue this afternoon to make sure it is 100% fixed but I wanted to get this patch out to you as soon as possible.
Changelog
* Major performance improvements in large aquariums.
* Severely reduced logging in log files.
* Some underlying bug fixes and stability improvements.
Performance improvements
I know some of you have been waiting for this one. The improvements I made today should make a significant difference to the smoothness and speed of the game once your aquarium gets large.
In very large aquariums you'll still probably encounter the odd judder here and there but the game should be totally playable right into the late game.
I can still squeeze more performance out of the engine in due course so more performance improvements will come out over the course of the coming days and weeks.
Log files
If you're one of the people who's suffered with a humongous log file and running out of disc space, please accept my apologies. These files are completely safe to delete (although I believe the game will wipe it automatically next time you run it) and from now on the logs should be much smaller.Please let me know if they are still too big. I know some of you like to play the game for many hours in a row!Thank you again for your continued patience. I hope you agree that the game has come a long way in terms of stability even since release just 5 days ago.
My next job is to tackle those loading times.
Let me know if you have any other problems,
Tim
Changelog for Update v1.0.9 (added 19 September 2018):
Hey guys, I've just pushed a hot fix for an issue introduced with yesterday's optimisation changes.
If you had the issue where your staff were standing idle and not completing tasks, this patch will immediately fix the issue.
I am so sorry to anybody who lost their aquarium or fish due to this bug. I am going to continue to test the issue this afternoon to make sure it is 100% fixed but I wanted to get this patch out to you as soon as possible.
Post edited September 19, 2018 by HypersomniacLive