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Anyone else is struggling with the labor economics?
I know the devs must prevent a certain kind of overpowered laboring in players town, but..

1. A lumberjack can barely cut enough firewood for 10 other citizens a year.
2. Field work does not pose a time problem, but the produce from field work does not even cover the cost of fertilizer (Patch 3.0.2.0). Even if field work does not pose a time problem, field product processing indeed does take life taking ages.
3. At the moment I've a population of 17 people which demand 13 food per hour. One! tavern worker can produce 1,5 cooked meat per hour. Just imagine the restaurant prices for this meat. Spoiler: It's not 2 coins.

Overall its not worth to have people do labor for your town yet (in my POV). Due to alpha status it is not very depressing but I want the citizens to be more helpful overall though.

I cant be the only one.

Wish you the very best! Have some very pleasant xmas days!
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Vaccination: Anyone else is struggling with the labor economics?
I know the devs must prevent a certain kind of overpowered laboring in players town, but..

1. A lumberjack can barely cut enough firewood for 10 other citizens a year.
2. Field work does not pose a time problem, but the produce from field work does not even cover the cost of fertilizer (Patch 3.0.2.0). Even if field work does not pose a time problem, field product processing indeed does take life taking ages.
3. At the moment I've a population of 17 people which demand 13 food per hour. One! tavern worker can produce 1,5 cooked meat per hour. Just imagine the restaurant prices for this meat. Spoiler: It's not 2 coins.

Overall its not worth to have people do labor for your town yet (in my POV). Due to alpha status it is not very depressing but I want the citizens to be more helpful overall though.

I cant be the only one.

Wish you the very best! Have some very pleasant xmas days!
Firewood can be a problem at the beginning, but once you can upgrade houses, this is no problem anymore. Tavern workers are indeed slow when cooking complex meals, but I always have an excess of cooked meat.

Field products are my best source of income. If you need money, grow crops and flax, sell the seeds. Buy a pig and you will have a lot of fertilizer.

Maybe your village grows too fast? Workers become more efficient over time and you can prevent a baby boom by hiring not too fast.

All in all I think the needs of the villagers are too few I you don't change the settings.

I wish you a pleasant xmas, stay save.
Post edited December 25, 2020 by Alrun24
I found out that leveling the workers does highly affect the output. At the moment (0.3.0.2) crafters get experience by finishing crafts ( as far as I know). So leveling the crafters with easy tasks is a promising undertaking.

Also someone told me that at the moment every worker in a working place gets the experience (what means double/triple experience if you employ more workers in that place).