YaTEdiGo: Just finished, again, the whole Medal of Honor Warchest today, I allways found this game, even if I consider it good, totally over rated. And I still think the same, is such a fake combat after combat... funny? yes, for play from time to time is perfect and it was graphically spectacular on it´s time. But it allways remind me a Dragon´s Lair game, fake event after fake event, with fake walls at the sides and teleporting enemies every "trigger" you activate.
And Omaha? Come on... this is for sure the most over rated "gameplay" (if we can call it gameplay) moment ever... is an EMPTY level where you fight versus "time" machine guns that kill you between a lot of fake noise, fake bullets that dont kill you (you only get killed if you are a determined time out of cover)
By the way Breakthrough, even if it shares the same problems, is much better game than MOHAA and Spearhead by far.
I can agree with you on this one, the game is over rated but still good nonetheless. Did you ever play MOH Pacific Assault by any chance? That game was total crap. Jungle after jungle after jungle which was essentially a corridor broken up by 4 open spaces littered with Japanese troops armed with aimbot hacks which made clearing these areas a total crap shoot. You could only save 4 times in each segment as well. After a lot of trial and error, you find out where the enemies pop up (sometimes right in front of you) you could eventually clear that area, only to get to another corridor with 4 open areas and a 4 save limit. However, even if you knew where the enemies were, it wouldn't always help. A few times when the enemy bayonet charged me, I emptied 25 rounds of a 30 round clip into their face and I still got bayoneted!!!! On some reloads, I ran out of ammo but on others, I took them out with only a few bullets. The worst part I got to was the area with the anti aircraft gun. You had to shoot down the Japanese planes and stop them destroying 3 bunkers. Allied planes were up there as well and I couldn't tell the difference between them and there were tons of them, I only knew when I shot down an allied plane was when one of my squadies said I did (which was more times than I care toadmit). Many reloads later, I finally finished that area and went on the seemingly endless jungle corridor trek I mentioned above. I just gave up on the game and sold it. I hope MOHPA doesn't show up on Gog and if it does, no one should buy it.
Omaha probably got the hype it did because back then, FPS games were all about closed areas where it's just you and the bad guys, open areas like that really weren't common in FPS games and the attempt made it memorable. Getting killed by random artillery was annoying but at least you weren't on the beach for very long.
I remember playing breakthrough and thought it was the weakest part of the MOHAA but can't really put my finger on why this was so. Maybe I was still wearing my rose tinted glasses when playing the original and spearhead and took them off when playing breakthrough. Regardless of the problems MOHAA had, they were nothing compared to the sequel.