Posted February 16, 2022
Here's the v1.08 patch notes:
Welcome to the Mechajammer
v1.08 patch! There's a long list of new features, improvements and fixes!
Load up a game now to try out tile mode - where you can play on a hexagonal grid! You've also been asking about changing the colour of your characters coats for a while now, v1.08 lets you rid of your green jacket for an array of other colours.
There's not just visual changes in this update, but lots of balances to gameplay. Let us know how you find v1.08 over on the Mechajammer discord.
Features Added
Added menu to rest to pass time and heal life, although at the risk of random encounters
Added Tile Mode option for combat where players can play on a hexagonal grid
Notepad can open during dialogue
Can switch between walk UI and target UI in combat with hotkey for leading shot clarity
Companions and player pathfind around fire, oil, acid, electric sparks and traps, unless there are no other routes available
Can hire companions from allied gangs that use range weapons
Can change player's coat color in character sheet and character creation
Can name saves in Save/Load menu
UI:
Button appears on HUD when camera has moved away from player follow zone
Skip button to cinematic that plays after "New Game" is selected
Removed text that flashes when using computers after first use
Tile Mode button added to options menu
Game Tips menu can be closed with escape
Escape and Save/Load menu hotkey can both be used to close Save/Load menu
Fixed bug where companion directive UI triggering while typing in a computer
Stealth attack and honor disadvantage now show correctly in game feed
Weapon aiming outcome showing correctly in game feed
Unhackable computers indicate encryption software immediately
Hovering over portraits shows names of companions and NPCs
Game feed shows breakdown of rolls for companions
Fixed merchant bug where items could get stuck after trying to drag them to a spot they won't fit in
Fixed various text errors in character description fields
Fixed various text errors in dialogue
Added animation to terminal screen
Leg wounds that slow movement are accurately described in medical section of Character Sheet
Doors only say "Use Key" if player has key, otherwise indicates key is needed
Fixed flipped learning comprehension output in Game Feed
Rounds remaining in bag show when you hover over reload button
Updated label text on action button hovers to be accurate
Controls
Fixed bug where camera panning wasn't immediate with W-A-S-D
Arrow hotkeys (defaulted to camera controls) can be set in Settings menu
Fixed missing cursor cinematics and credit screen
Fixed user-changed hotkeys not working until opening the menu the first time
Fixed waypoint disappearing when you interrupt movement
Zoomed camera back to show larger zone of interest
Gameplay
Balance: Increased player max health (for new and saved games)
Balance: Reduced NPC health (for new and saved games)
Balance: Increased damage to melee attacks made with range weapons
Balance: Decreased aim challenge modifier for most weapons
Balance: Honor disadvantage reduces stealth attack damage instead of blocking it
Balance: Stealth attacks only require two dice now
When you using a run potion, sneaking now functions as expected
Fixed bug where targeted body part can change after selection
Monster companions AI fixed to not say "Help" when in poor health
Merchants save inventory until you leave the area and return later
Fixed bug where player pathfinding ends accurately at clicked waypoint (except when clicking near unwalkable areas)
Aim to body part hover bug fixed when hovering near walls or water
Aim to weapon fixed to cause damage to weapon, not target's body
Fixed bug with advantages and disadvantages saving correclty
Can charm non-hostile animals with animal empathy
Fixed healing animal companions
Fixed bug with gang ally radio call happening for non-allies
Fixed bug where you can't hover over NPCs until you move when game loads
Fixed companions not saving correctly after dinner conversation following Three Hand Harry
Companions save movement directives between saving and loading
Spotlights pause when game is paused
Companions can be directed to attack doors, breakable boxes and obstacles, and chests
Fixed unexpected hovering target that happened while directing companions standing close together
Fixed resurrected lichin companion spawns attacking player instead of NPCs
Balance: Fixed bug where you can hire unlimited companions from one gang
Fixed bug where you can hire more than 20 companions when you hire a mercenary
Balance: Capped virtue chips that you can purchase from merchant to 3 total (exploration level up path only)
Fixed money lender dialogue not restarting after you say "Not interested"
Fixed bug with money lender not putting money in bag correctly
Computers don't jam the first time you get username incorrect
Fixed bug where ATM computers don't save their "Used" state and can be reused
Fixed bug with username logins not registering at ATMs (can be used once)
Old Town mechanic found his head
Balance: Stun gun difficulty
Balance: Pain Threshhold health bonus increased to three points to max health per die
Fixed bug where repair dice don't show after character creation
Fixed unarmed pips disappearing after character creation
Fixed issue that occurs in Townsend Block where player attempts to jump and does not respond to further direction
Gang reputation meter stops updating after you've defeated the boss
Fixed the scrap of paper in Old Town Northwest Island that disappears when picked up
Reversing audio missing after hotkey rebinding fixed
Fixed bug where vehicles duplicate when saving right after entering vehicle
Fixed inventory error that occurs when two sockets are added to a weapon
Fixed issue with inconsistent NPC drivers added to maps
Fixed issue where NPCs cannot hear player when they are in a car
Fixed jumping out of vehicles into walls bug
Car sounds end when car explodes
Removed repeating dialogue that occurs when you run over rioters
Missing Fishmonger scout fixed in Factus South
Missing NPC Gyle correctly showing in bar in Factus Core
Fixed AgroFax guards missing quip
Fixed issue where NPC cars unexpectedly disappear
Fixed bug with gang backup squads stopping after first round
Companions always drop the loot that you give them
Balance: Cars do less damage when they hit
Balance: Cars have more health
Fixed issue where multiple versions of the Medic and Pelican can show up after dinner
Bridges closing and opening timed accurately with camera movement
Scavenger boss loot is reachable
Updated Ratling spotlight control computer to accept password from note
Miners spotlight control computer is useable
Missing NPC Tom in Old Town fixed
Can heal and talk to companions and non-hostile NPCs during combat
Sullivan can give you an extra code wheel if you lose it
Franklin gives you note to take with you to get back to his dock
Fixed incorrect XP applied when allying with gang boss
Balance: reduced penalties for attacking in shadow, attacking body parts, attacking moving targets
Balance: reduced damage penalties for graze attacks
Fixed issue where knockout attack was occurring even when roll failed
When NPCs use healing kits they roll for amount healed instead of restoring full health
Player will not try to reload weapon in combat if there isn't any ammo
Improved turning for vehicles
FX
Fixed bug where weapon visual order displayed incorrectly on last frame of animation
Fire barrels reload correctly after breaking them
Fixed bug with sprite for Earth Collective troopers
Portraits for jungle dog and Franklin have brightness adjusted
Missing floor fixed on Fishmonger map
Fixed collider missing in tutorial jumping area
Fixed floor overlap visual effect in Old Town Lender
Fixed underground boxes in Old Town Plaza
Fixed shadows missing in Mole commune
Fixed path missing to Mole commune super mutant
Fixed inaccurate building interior showing area in final map
Fixed flickering sidewalk floor Factus South Exit
Fixed wall that does not disappear near Quinton Trains Industries hallways
Ratling pants brightness adjusted
Chicken portrait added
Hostile drivers in Jungle areas have correct sprite
Missing floor texture in Black Market dungeon adjusted
Missing floor texture in Scavenger area fixed
Radiation Detector and Psionic Detector UI visible above darkened areas of minimap
Changed scanner sound to photo-taking noise
--
Special thanks
to all the players who left feedback and submitted bug reports that lead to fixes in v1.08. As this was a larger patch, we weren't able to put together a list of players in time, but please know that we have appreciated your encouragement and support over the last 8 patches and we can't wait for you to experience 1.1.
--
We'll be quiet for a little while as we work away on the 1.1 update coming in the next month, but we hope you enjoy v1.08 and we'll see you soon! Take care!
— Whalenought Studios & Modern Wolf
Welcome to the Mechajammer
v1.08 patch! There's a long list of new features, improvements and fixes!
Load up a game now to try out tile mode - where you can play on a hexagonal grid! You've also been asking about changing the colour of your characters coats for a while now, v1.08 lets you rid of your green jacket for an array of other colours.
There's not just visual changes in this update, but lots of balances to gameplay. Let us know how you find v1.08 over on the Mechajammer discord.
Features Added
Added menu to rest to pass time and heal life, although at the risk of random encounters
Added Tile Mode option for combat where players can play on a hexagonal grid
Notepad can open during dialogue
Can switch between walk UI and target UI in combat with hotkey for leading shot clarity
Companions and player pathfind around fire, oil, acid, electric sparks and traps, unless there are no other routes available
Can hire companions from allied gangs that use range weapons
Can change player's coat color in character sheet and character creation
Can name saves in Save/Load menu
UI:
Button appears on HUD when camera has moved away from player follow zone
Skip button to cinematic that plays after "New Game" is selected
Removed text that flashes when using computers after first use
Tile Mode button added to options menu
Game Tips menu can be closed with escape
Escape and Save/Load menu hotkey can both be used to close Save/Load menu
Fixed bug where companion directive UI triggering while typing in a computer
Stealth attack and honor disadvantage now show correctly in game feed
Weapon aiming outcome showing correctly in game feed
Unhackable computers indicate encryption software immediately
Hovering over portraits shows names of companions and NPCs
Game feed shows breakdown of rolls for companions
Fixed merchant bug where items could get stuck after trying to drag them to a spot they won't fit in
Fixed various text errors in character description fields
Fixed various text errors in dialogue
Added animation to terminal screen
Leg wounds that slow movement are accurately described in medical section of Character Sheet
Doors only say "Use Key" if player has key, otherwise indicates key is needed
Fixed flipped learning comprehension output in Game Feed
Rounds remaining in bag show when you hover over reload button
Updated label text on action button hovers to be accurate
Controls
Fixed bug where camera panning wasn't immediate with W-A-S-D
Arrow hotkeys (defaulted to camera controls) can be set in Settings menu
Fixed missing cursor cinematics and credit screen
Fixed user-changed hotkeys not working until opening the menu the first time
Fixed waypoint disappearing when you interrupt movement
Zoomed camera back to show larger zone of interest
Gameplay
Balance: Increased player max health (for new and saved games)
Balance: Reduced NPC health (for new and saved games)
Balance: Increased damage to melee attacks made with range weapons
Balance: Decreased aim challenge modifier for most weapons
Balance: Honor disadvantage reduces stealth attack damage instead of blocking it
Balance: Stealth attacks only require two dice now
When you using a run potion, sneaking now functions as expected
Fixed bug where targeted body part can change after selection
Monster companions AI fixed to not say "Help" when in poor health
Merchants save inventory until you leave the area and return later
Fixed bug where player pathfinding ends accurately at clicked waypoint (except when clicking near unwalkable areas)
Aim to body part hover bug fixed when hovering near walls or water
Aim to weapon fixed to cause damage to weapon, not target's body
Fixed bug with advantages and disadvantages saving correclty
Can charm non-hostile animals with animal empathy
Fixed healing animal companions
Fixed bug with gang ally radio call happening for non-allies
Fixed bug where you can't hover over NPCs until you move when game loads
Fixed companions not saving correctly after dinner conversation following Three Hand Harry
Companions save movement directives between saving and loading
Spotlights pause when game is paused
Companions can be directed to attack doors, breakable boxes and obstacles, and chests
Fixed unexpected hovering target that happened while directing companions standing close together
Fixed resurrected lichin companion spawns attacking player instead of NPCs
Balance: Fixed bug where you can hire unlimited companions from one gang
Fixed bug where you can hire more than 20 companions when you hire a mercenary
Balance: Capped virtue chips that you can purchase from merchant to 3 total (exploration level up path only)
Fixed money lender dialogue not restarting after you say "Not interested"
Fixed bug with money lender not putting money in bag correctly
Computers don't jam the first time you get username incorrect
Fixed bug where ATM computers don't save their "Used" state and can be reused
Fixed bug with username logins not registering at ATMs (can be used once)
Old Town mechanic found his head
Balance: Stun gun difficulty
Balance: Pain Threshhold health bonus increased to three points to max health per die
Fixed bug where repair dice don't show after character creation
Fixed unarmed pips disappearing after character creation
Fixed issue that occurs in Townsend Block where player attempts to jump and does not respond to further direction
Gang reputation meter stops updating after you've defeated the boss
Fixed the scrap of paper in Old Town Northwest Island that disappears when picked up
Reversing audio missing after hotkey rebinding fixed
Fixed bug where vehicles duplicate when saving right after entering vehicle
Fixed inventory error that occurs when two sockets are added to a weapon
Fixed issue with inconsistent NPC drivers added to maps
Fixed issue where NPCs cannot hear player when they are in a car
Fixed jumping out of vehicles into walls bug
Car sounds end when car explodes
Removed repeating dialogue that occurs when you run over rioters
Missing Fishmonger scout fixed in Factus South
Missing NPC Gyle correctly showing in bar in Factus Core
Fixed AgroFax guards missing quip
Fixed issue where NPC cars unexpectedly disappear
Fixed bug with gang backup squads stopping after first round
Companions always drop the loot that you give them
Balance: Cars do less damage when they hit
Balance: Cars have more health
Fixed issue where multiple versions of the Medic and Pelican can show up after dinner
Bridges closing and opening timed accurately with camera movement
Scavenger boss loot is reachable
Updated Ratling spotlight control computer to accept password from note
Miners spotlight control computer is useable
Missing NPC Tom in Old Town fixed
Can heal and talk to companions and non-hostile NPCs during combat
Sullivan can give you an extra code wheel if you lose it
Franklin gives you note to take with you to get back to his dock
Fixed incorrect XP applied when allying with gang boss
Balance: reduced penalties for attacking in shadow, attacking body parts, attacking moving targets
Balance: reduced damage penalties for graze attacks
Fixed issue where knockout attack was occurring even when roll failed
When NPCs use healing kits they roll for amount healed instead of restoring full health
Player will not try to reload weapon in combat if there isn't any ammo
Improved turning for vehicles
FX
Fixed bug where weapon visual order displayed incorrectly on last frame of animation
Fire barrels reload correctly after breaking them
Fixed bug with sprite for Earth Collective troopers
Portraits for jungle dog and Franklin have brightness adjusted
Missing floor fixed on Fishmonger map
Fixed collider missing in tutorial jumping area
Fixed floor overlap visual effect in Old Town Lender
Fixed underground boxes in Old Town Plaza
Fixed shadows missing in Mole commune
Fixed path missing to Mole commune super mutant
Fixed inaccurate building interior showing area in final map
Fixed flickering sidewalk floor Factus South Exit
Fixed wall that does not disappear near Quinton Trains Industries hallways
Ratling pants brightness adjusted
Chicken portrait added
Hostile drivers in Jungle areas have correct sprite
Missing floor texture in Black Market dungeon adjusted
Missing floor texture in Scavenger area fixed
Radiation Detector and Psionic Detector UI visible above darkened areas of minimap
Changed scanner sound to photo-taking noise
--
Special thanks
to all the players who left feedback and submitted bug reports that lead to fixes in v1.08. As this was a larger patch, we weren't able to put together a list of players in time, but please know that we have appreciated your encouragement and support over the last 8 patches and we can't wait for you to experience 1.1.
--
We'll be quiet for a little while as we work away on the 1.1 update coming in the next month, but we hope you enjoy v1.08 and we'll see you soon! Take care!
— Whalenought Studios & Modern Wolf
Post edited February 16, 2022 by SCPM