Posted January 28, 2022
Here is the full v1.07 change-list:
UI
Tutorial messages updated to accurately reflect systems
Game feed additions: Faction resolution information
Game feed additions: Objects taking damage
Game feed additions: Objects breaking
Game feed additions: Learning percentage from deciphering text
Game feed additions: Show text from sign
Game feed additions: Show when time is added to next action from switching item
Game feed additions: Fire, oil, acid, traps
Fixed durability showing several decimals instead of whole integer for items in bag
Elevator keypad removed option to type alphabet keys
Fullscreen button fixed to match fullscreen status in Settings menu when starting the game
Added information about current noise radius to detection map and character sheet in “Crouch Radius” description
Added skip button for intro as an alternative to double click
Tutorial
Tutorial integrated into beginning of new games
Saving and loading functionality added
Skip functionality added
Tutorial shortened to reduce intro time
Clarity added to sight and hearing systems
Tutorial radio and help notice text updated to accurately reflect systems
Tutorial ending changed to trigger after last four training drones dispatched
Gameplay
Fixed bug where traps do not save correctly after being used
Fixed infinite traps from one bug
Fixed bug with plasma guns not hitting cars
Fixed visual issue with attack animation plays twice if you’re hit while prepping attack
Car lot note has corrected code for elevator
Fixed ferry that takes player to Arms Guild prison island
Fixed errors occurring on some machines while changing blocks during bridge cinematic
Fixed bug with cars not taking damage while parked
Fixed bug where companion group number saving unpredictably
Updated incorrect text displaying on Gershwein terminal to return player to train station
Fixed bug where equipping item did not add one turn to next action
Updated Gershwein's computer to shows accurate language when opening his study door
Closing gap between interactive objects more predictable
Reload noise on game load removed
Fixed bug where cars cannot hop curbs
Game correctly pauses when Faction map alert opens
Fixed bug where fight with boss in gangs triggers combat mode remaining active after combatants have left
Increased XP gained from allying gangs to balance with destroying gang
Gang reputation meter updated to be accurate between saves
Balanced various lockpick rolls
Sight cones in detection map shrink when you are in grass or shadow to reflect how far an NPC can see
Fixed bug with surface type modifier not updating noise radius
Fixed bug where interactive objects are not saving correctly when quick saving then leaving a map and returning
Updated armor item descriptions to clarify Armor Rolls and Threshold mechanics
Art
Fixed black box on top of house south of Faith Temple
Grubworm workers have a different sprite than guards to differentiate hostile workers (coming Tuesday)
Reduced number of guards in various areas of map for balance
Fixed bug with flickering lights in Copper Face lab
Fixed East Bridge block not connecting correctly to neighboring block
Removed excess new kidney NPCs in Old Town Bridge
Fixed texture issue with building flickering in Factus West
Fixed missing texture under building Factus Core South
Fixing flashing line of sight visual in Factus Core Northeast
Smuggler area south of Faith rock light of sight issue fixed
Factus Core west long wall flickering texture fixed
UI
Tutorial messages updated to accurately reflect systems
Game feed additions: Faction resolution information
Game feed additions: Objects taking damage
Game feed additions: Objects breaking
Game feed additions: Learning percentage from deciphering text
Game feed additions: Show text from sign
Game feed additions: Show when time is added to next action from switching item
Game feed additions: Fire, oil, acid, traps
Fixed durability showing several decimals instead of whole integer for items in bag
Elevator keypad removed option to type alphabet keys
Fullscreen button fixed to match fullscreen status in Settings menu when starting the game
Added information about current noise radius to detection map and character sheet in “Crouch Radius” description
Added skip button for intro as an alternative to double click
Tutorial
Tutorial integrated into beginning of new games
Saving and loading functionality added
Skip functionality added
Tutorial shortened to reduce intro time
Clarity added to sight and hearing systems
Tutorial radio and help notice text updated to accurately reflect systems
Tutorial ending changed to trigger after last four training drones dispatched
Gameplay
Fixed bug where traps do not save correctly after being used
Fixed infinite traps from one bug
Fixed bug with plasma guns not hitting cars
Fixed visual issue with attack animation plays twice if you’re hit while prepping attack
Car lot note has corrected code for elevator
Fixed ferry that takes player to Arms Guild prison island
Fixed errors occurring on some machines while changing blocks during bridge cinematic
Fixed bug with cars not taking damage while parked
Fixed bug where companion group number saving unpredictably
Updated incorrect text displaying on Gershwein terminal to return player to train station
Fixed bug where equipping item did not add one turn to next action
Updated Gershwein's computer to shows accurate language when opening his study door
Closing gap between interactive objects more predictable
Reload noise on game load removed
Fixed bug where cars cannot hop curbs
Game correctly pauses when Faction map alert opens
Fixed bug where fight with boss in gangs triggers combat mode remaining active after combatants have left
Increased XP gained from allying gangs to balance with destroying gang
Gang reputation meter updated to be accurate between saves
Balanced various lockpick rolls
Sight cones in detection map shrink when you are in grass or shadow to reflect how far an NPC can see
Fixed bug with surface type modifier not updating noise radius
Fixed bug where interactive objects are not saving correctly when quick saving then leaving a map and returning
Updated armor item descriptions to clarify Armor Rolls and Threshold mechanics
Art
Fixed black box on top of house south of Faith Temple
Grubworm workers have a different sprite than guards to differentiate hostile workers (coming Tuesday)
Reduced number of guards in various areas of map for balance
Fixed bug with flickering lights in Copper Face lab
Fixed East Bridge block not connecting correctly to neighboring block
Removed excess new kidney NPCs in Old Town Bridge
Fixed texture issue with building flickering in Factus West
Fixed missing texture under building Factus Core South
Fixing flashing line of sight visual in Factus Core Northeast
Smuggler area south of Faith rock light of sight issue fixed
Factus Core west long wall flickering texture fixed