It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Is it possible to use an XBox 360 wired gamepad with this game? I saw a few related posts but they were all pretty old so I don't know if there's any new info. I'm not much of a keyboard/mouse player (just a personal preference) Thanks
Both games work fine with the Xbox 360 Controller. MDK has a few limitations due to its age (e.g. no POV hat/d-pad support) whereas MDK 2 supports everything, even the trigger axis (which many old games don't recognise). The triggers don't work simultaneously due to showing up as a single axis so you'd want to bind them to functions you don't need to press at the same time.

Vibration in MDK 2 works after installing the Force Feedback Driver for XInput (use the Windows 7 version for Windows 8 and later). This also fixes vibration support in many other old games.
Post edited December 21, 2013 by Arkose
Any info on how you accomplished this @Arkose? Under "controls" I see "disable joystick" and "xbox 360 rel..." (can't even read the entire menu item). Choosing either one appear to have no effect.

So I configured the inputs individually, but the end result is very poor. No dead zone, so the character slides randomly. It's hard to adjust momentum mid-jump, etc.

Did you not have these problems?
avatar
doodaddy: Any info on how you accomplished this @Arkose? Under "controls" I see "disable joystick" and "xbox 360 rel..." (can't even read the entire menu item). Choosing either one appear to have no effect.

So I configured the inputs individually, but the end result is very poor. No dead zone, so the character slides randomly. It's hard to adjust momentum mid-jump, etc.

Did you not have these problems?
Try using [url=http://pcgamingwiki.com/wiki/Glossary:Controller#XInput_Plus]Xinput Plus[/url] for better control setup with the triggers. I'll soon upload a link to help setup full Xbox 360 controller support for the menus, but it'll take a few days or so.

EDIT: Sorry for the long wait, but I finally got MDK 2 to fully work with an Xbox 360 controller (including basic menu navigation, but only with the dpad). There are some unfortunate bugs, such as hitting the B button to cancel out of the Pause menu will have your character select a different item or weapon. It also should be mentioned that you'll need a keyboard to manually save the game. Because of this, I've mapped the quick save button to the LB button, but you can change this in the controller setting menu.

I couldn't get MDK 1 to play nice with Xbox 360 triggers, and using Xinput Plus causes the game to crash.

Here's the link to MDK 2 input settings on PC Gaming Wiki site:
http://pcgamingwiki.com/wiki/MDK_2#Input_settings

And here's the link to the actually mod to get MDK 2 fully working with an Xbox 360 controller:
http://community.pcgamingwiki.com/files/file/731-mdk-2-controler-mod/

EDIT 2: I nearly forgot to mention this, don't use Guide button for this game while using Steam Big Picture mode. Doing so, will have the bug out in strange ways.
Post edited May 08, 2016 by coates32