doodaddy: Any info on how you accomplished this @Arkose? Under "controls" I see "disable joystick" and "xbox 360 rel..." (can't even read the entire menu item). Choosing either one appear to have no effect.
So I configured the inputs individually, but the end result is very poor. No dead zone, so the character slides randomly. It's hard to adjust momentum mid-jump, etc.
Did you not have these problems?
Try using [url=http://pcgamingwiki.com/wiki/Glossary:Controller#XInput_Plus]Xinput Plus[/url] for better control setup with the triggers. I'll soon upload a link to help setup full Xbox 360 controller support for the menus, but it'll take a few days or so.
EDIT: Sorry for the long wait, but I finally got MDK 2 to fully work with an Xbox 360 controller (including basic menu navigation, but only with the dpad). There are some unfortunate bugs, such as hitting the B button to cancel out of the Pause menu will have your character select a different item or weapon. It also should be mentioned that you'll need a keyboard to manually save the game. Because of this, I've mapped the quick save button to the LB button, but you can change this in the controller setting menu.
I couldn't get MDK 1 to play nice with Xbox 360 triggers, and using Xinput Plus causes the game to crash.
Here's the link to MDK 2 input settings on PC Gaming Wiki site:
http://pcgamingwiki.com/wiki/MDK_2#Input_settings And here's the link to the actually mod to get MDK 2 fully working with an Xbox 360 controller:
http://community.pcgamingwiki.com/files/file/731-mdk-2-controler-mod/ EDIT 2: I nearly forgot to mention this,
don't use Guide button for this game while using Steam Big Picture mode. Doing so, will have the bug out in strange ways.