Posted September 24, 2008
MDK 2 tried to up the variety of gameplay by making three playable characters instead of just the ribbon parachuting, chaingun wielding, sniper helmeted Kurt. Great in concept but in reality it just sucked the lucid nature of the level and gameplay design from the original away leaving only drab single concepts to play with at any one time. Add in some horrible writing (especially in regards to Dr Hawkins) and some unforgiving jumping puzzles and you have one of the more half baked sequels in gaming history.