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Hi,

I noticed that the widescreen fix that Idarion made for Beyond Good and Evil can be used under specific conditions for MDK 1.
To make it work, you will need:

1. Idarion's widescreen fix for Beyond Good and Evil (you can find it here on GOG BGE forum)
2. nGlide 0.97 (google it)

You have to use nGlide 0.97 because the versions above that cause graphical glitches with the fix.
Since the GOG MDK 1 comes with newer version of nGlide, first delete these files in the MDK directory:

3DfxSpl.dll
3DfxSpl2.dll
3DfxSpl3.dll
glide.dll
glide2x.dll
glide3x.dll
nglide_config.exe
nglide_readme.txt

After that install nGlide 0.97 and run the config and set it like this:

Screen resolution: your choice
Aspect ratio: MUST be set to "Fit to screen" since the BGE fix expects image that is horizontally stretched
3dfx logo splash screen: Off

After that, copy the 4 files from the BGE widescreen fix (d3d9.dll, d3d9.ini, msvcp110.dll, msvcr110.dll) into the MDK directory.
Edit the d3d9.ini file and make sure bPillarBox16to9=false, else it won't work.

Now you can run MDK3DFX.EXE and it should work.
16:9 resolutions work the best - you will have no bars on top and bottom and only small bars on the sides.
16:10 resolutions will have the same small bars on sides but also small bars on top and bottom, but still lot better than without the fix.
The game's aspect ratio remains correct with this fix (approx. 1.66:1), it just fills the screen lot better.

And finally some screenshots (first to last: 16:9, 16:10, 4:3):
Attachments:
16_9.jpg (427 Kb)
16_10.jpg (436 Kb)
4_3.jpg (436 Kb)
Last time I played MDK was like 1998?, just bought it (again figuring it would be patched for Win7, current monitors) tonight and ran across your post. I appreciate you taking the time to post detailed info.

****************************
RE: You have to use nGlide 0.97 because the versions above that cause graphical glitches with the fix.
Since the GOG MDK 1 comes with newer version of nGlide, first delete these files in the MDK directory:


Q: Is the above OS, or video card specific?

Q: Why is GOG distributing ver over 0.97 if it is problematic? (Just thinking outloud)

Related, wonder how to get the info you posted, the fix into the GOG install archive ?


*******************************
Suggestion:
It has been my experience searching for info on stuff,that links to files that were proven during the thread to: A: "Work", and B: "Be safe", EG: Not contain Malware, Keyloggers, etc go "down" at some point in time, and or may be hosted elsewhere.

The problem when the file gets hosted by a unknown source is that something that doesn't belong might get "added" into the archive.

EG: Potential is there for someone to slip in a Virus, Malware, Keylogger.... or a app like the CyptroLocker ransom app going around right now, which encrypts ALL your data until a ransom has been paid.

***************************
Suggestion: When you find a file /archive that "works", is clean post the name of the file and the HASH values of the file /archive as shown below.
(Need a app that generates /checks hash values? Google HashTab 4.0)

"Hash" value is like a fingerprint, file can be same name /size and if something like the dreaded CyptoLocker has been slipped in the Hash values won't match.


*********************************
Idarion's widescreen fix for Beyond Good and Evil (you can find it here on GOG BGE forum)
gog(dot)com(SLASH)forum/beyond_good_and_evil/widescreen_fix



BGE widescreen fix.rar
1.57 MB (1,651,129 bytes)
4,786,968 unpacked
CRC32: 056B1235
MD5: 0E3030E4A456323C81530DF7CB991753
SHA-1: 7176C10BE00F05E457D36C4BA8B729E12444BBEE

.
doesn't work for me. game starts as black screen and nothing happens. Windows 10, Surface Pro 2