Posted March 07, 2014
Hey guys,
I reinstalled MDK (gog version) and I have issues with the D3D version.
1) When D3D + Shiny is selected in Direct3D > Texture error, the game is extremely slow - about 2 FPS. The performance test shows about 1/5 of the performance of the slowest system.
2) When D3D is selected (without Shiny), the game runs, but I can only see the background skybox texture and Kurt - no environment models, no projectiles in the first scene etc.
Software version seems to run fine but I'd like to have bilinear textures at least.
I'm running XP with a Nvidia GTX660 2GB video card.
Ideas? Setting compatibility mode to W95 doesn't help and MDK doesn't appear in the list of my Nvidia program profiles, nor am I able to add it (I can select it from the list of recent programs but it won't add in the list).
Interestingly, I played MDK on my previous video card (9800GT) and I don't remember any problems.
Next question, shouldn't MDK be a DOS game? I tried to run it via DOSBox but it says it's a WinNT executable.
I reinstalled MDK (gog version) and I have issues with the D3D version.
1) When D3D + Shiny is selected in Direct3D > Texture error, the game is extremely slow - about 2 FPS. The performance test shows about 1/5 of the performance of the slowest system.
2) When D3D is selected (without Shiny), the game runs, but I can only see the background skybox texture and Kurt - no environment models, no projectiles in the first scene etc.
Software version seems to run fine but I'd like to have bilinear textures at least.
I'm running XP with a Nvidia GTX660 2GB video card.
Ideas? Setting compatibility mode to W95 doesn't help and MDK doesn't appear in the list of my Nvidia program profiles, nor am I able to add it (I can select it from the list of recent programs but it won't add in the list).
Interestingly, I played MDK on my previous video card (9800GT) and I don't remember any problems.
Next question, shouldn't MDK be a DOS game? I tried to run it via DOSBox but it says it's a WinNT executable.
This question / problem has been solved by korell