Posted September 12, 2008
This sequel does what every sequel is supposed to do: raise the stakes and give more to do. This time around, the players are given three different characters with three different play styles to mess around with. I found the most pleasure playing with Max, the multi-limbed dog, as his sections were full of explosions and lots of mayhem. Kurt's sections were much like the first game's -- a little sniping, a little parachuting, and we're good. Dr. Hawkins has the most interesting, if least-developed part of the game. His item-combining missions are mostly obnoxious fetch-quest and backtrack-heavy. On top of that, his missions are also heavy on combat, and he's not the most adept at handling the attacking critters. Come on...a radioactive projectile-spitting toaster?
In any case, the game is well-balanced and often very fun. The graphics look pretty crisp and nice over eight years later. The story and feel of the game is also expanded upon; it's much more absurd and has even more personality thanks to the technology at the time. There are some very intense platforming segments for all characters, though. Therefore, someone with an unbelievably precise hand - or a really nice gaming controller - will be able to successfully make his or her way though the latter parts of this game. Get to Max's jetpack levels to see what I mean.
This game is pretty intense and offers a lengthy play experience. It holds up today rather well, and has real ingenuity and personality behind it. Be warned again: game is hard and requires a steady hand and mind. It is also, however, fun, and keeps the spirit of the slightly superior, more consistent original. A solid sequel for fans of the genre and the original alike, but not for everyone.
In any case, the game is well-balanced and often very fun. The graphics look pretty crisp and nice over eight years later. The story and feel of the game is also expanded upon; it's much more absurd and has even more personality thanks to the technology at the time. There are some very intense platforming segments for all characters, though. Therefore, someone with an unbelievably precise hand - or a really nice gaming controller - will be able to successfully make his or her way though the latter parts of this game. Get to Max's jetpack levels to see what I mean.
This game is pretty intense and offers a lengthy play experience. It holds up today rather well, and has real ingenuity and personality behind it. Be warned again: game is hard and requires a steady hand and mind. It is also, however, fun, and keeps the spirit of the slightly superior, more consistent original. A solid sequel for fans of the genre and the original alike, but not for everyone.