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Hi there,
I'm using a Xbox360 gamepad and Antimicro to remap the keys to the buttons I prefer.
Problem is, the game itself recognises the gamepad and maps a not-so-comfortable configuration for attacking just after jumping.
If I set A for jumping, X for transforming and B for attacking, I end up having two actions for the same button because I don't know how to tell the game not to use the gamepad by itself. Any clues?

PS: if I'm not clear enough, A will always perform the 'transform' action, and what I want is to tell the game to NOT using the gamepad