Did anyone ever solve this? To be fair, I last played this on WinME, which still had a limited DOS layer and DOSBox wasn't required, but the install through Galaxy leaves a lot to be desired.
Like DigDug and Squid, selecting a saved game sends me back to the main menu, but I don't even get to click the OK button, just trying to select a game sends me back. Using "Continue Game" from the main menu more often than not gets me black screen for several minutes (record: 17 minutes before I killed DOSBox from the task manager and rebooted) if the UI loads at all.
On top of that, in the rare instance I actually get the game running, it is sooooo slooooow. Five to 7 seconds from a button click to the game responding to the click; waiting for the next turn while the slow-as-molasses map shows ship movements can take 7 minutes or more.
The entire install folder for MOO and for the DOSBox subfolder are excluded from AV activity. Firewall settings shouldn't affect b/c there is no online play.
It didn't run this slowly on a 386 running DOS 6.22. Why is it this slow on a Pentium i5 quad with 16 Mb RAM and a high end graphics card? And the failure to launch issue is really unacceptable, considering this was a game that didn't need tweaking to run well in actual DOS.
How can I determine if the latest installer was used? Is it already installed if Galaxy is up-to-date?
[EDIT] I found another thread in which someone gave instructions for editing the DOSBox config, and that improved the speed immensely. But there is still the problem that I only get the game to launch from the main menu once out of every 7-8 tries. I have noticed that if the main menu screen flickers at the moment I click, the game will never launch (or at least I'm staring at black screen for many minutes until I kill it and reboot). If it doesn't flicker, the UI launches within 5 seconds. Is this a Win10 issue, is there another DOSBox config setting responsible, does anyone have a workaround?
Post edited August 28, 2018 by balkaster