Posted April 12, 2013
Remit: I've been thinking about switching the Antarans off for the next game to see what the difference is. I probably won't turn them off forever, though, because they are part of the game. So far they have only slowed things down by destroying my colonies, but I guess they will add more unpredictability on higher difficulty settings. What I wish I could turn off is the leaders. They seem unnecessary to me and add some unneeded micromanagement to the game.
Why? There are only a maximum of 8 leaders (4 colony, 4 ship) and their bonuses can be game-changing. Colonies do have some micromanagement issues, but that's more down to the 1996-era UI not letting you queue up that many buildings (and auto-build being terrible). I'd like to recommend this let's play of the game: http://www.youtube.com/watch?v=yhMDNj42tdo
Post edited April 12, 2013 by H2IWclassic