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...were spent playing both of these games.
In both games you play the leader of a dictatorial dynasty leading your race to be the power of the Galaxy. Decided on what your colonies will build, what your scientists will discover, and what your shipyards will build so that you can become the dominant species.
Masters of Orion 1 (MOO1) is a simpler version of Masters of Orion 2 (MOO2). Yet in most cases neither MOO1's simplicity nor MOO2's additional complexity detracts from either game's enjoyment or fun. When MOO2 came out, after about a month, I started to play MOO1 again, but did not stop playing MOO2.
The only thing that every bothered me about both games had to do with ship construction. In MOO1, after designing a ship and starting building it, if a new discovery appeared, you would have to scrap an entire class of ships to include the new invention. In MOO2, this was changed in that you could change the components of your ships as your technology advanced, either by redesigning while building or sending the ship in to the yards to be upgraded. The great thing about MOO1's way is you could have swarms of ships to send into the attack. The great thing about MOO2's way is you had individual ships that I gave all my capital vessels unique names. But this individuality kept you from creating swarms of ships, therefore severely limiting the number of ships per battle.
But that one flaw never stopped my desire to play this game. It has been a few years since i last played either game and was just thinking about finding my discs again to play these games. Thanks GOG!