Posted September 26, 2012
Garran: Be careful about using Food Replicators. While they're useful for addressing shortages, they're expensive to maintain and operate (10 BC/turn maintenance cost, 2 production per food unit generated), so if you build them too aggressively you'll end up having financial/production trouble.
On the other hand, ocean and swamp planets have the same food output as terran planets (with a lower population limit), so they're also good for farming.
I hadn't really thought that much about the cost of the replicators. Money is always a concern for me because I try to stay on 0 taxes to keep the production rate as high as possible.I guess I always think of the food problem as a pain and try to keep as many workers as possible in production. On the other hand, ocean and swamp planets have the same food output as terran planets (with a lower population limit), so they're also good for farming.
Do you know how the various food producing activities and equipment play off of each other. For instance, if you have the hydroponic farm, some farmers working, and a subterranian farm, does that limit how much food the food replicator produces?
Do you have a favorite PD weapon, or a combination of weapons?
Post edited September 26, 2012 by Les229