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Hi folks! Bought Moo2 back in 2010 I believe. Never got into it. Recently I was on a 4x kick and ran the gauntlet of the genre. From SMAC to Civ to Galciv Ive been learning and playing them all. Granted Im pretty terrible, so imagine my suprise when I gave Moo2 another chance. While its a truly fantastic game I won without even trying!

Basically I watched a lets play tutorial series by quill18, chose humans, second biggest galaxy option with default setting s and average difficulty. Figured Id get stomped like in galciv 2...

Well I focused on trading techs and treaties with all the factions just to have a fleet capable of kicking butt. I settled four or systems and had a war declared on me by those sneaky espionage cloaked guys. They never even attacked me before calling for peace! Then the antarans attack my homeworld and my battleship an four cruisers get wasted but my battlestar and planetary missile launcher spam merculite missiles until the antarans are destroyed... then at a mere 182 turns i am elected the winner with a deplomacy victory! I barely did anything...


A. Is the game just that easy? 183 turns in civ is just starting mid-game...
B. Are the weapons balanced? Lasers seem inferior to missiles, and I never saw mass drivers/ballistics used.

Truly great and fun game but I was really prepared for a more lengthy game. The research tree is much larger then what I completed
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OneoftheLost: A. Is the game just that easy? 183 turns in civ is just starting mid-game...
B. Are the weapons balanced? Lasers seem inferior to missiles, and I never saw mass drivers/ballistics used.

Truly great and fun game but I was really prepared for a more lengthy game. The research tree is much larger then what I completed
This game is actually quite difficult normally. The only reason you won so easily is because on Normal difficulty Humans are easy to use because of the "Charismatic" pick. It makes everyone like them. and the computer is easier to get along with and rarely declares war.

There is only 1 race that is "Repulsive", meaning you can't do any treaties or tech trading with them, by default. While on Hard and Impossible the races get more picks/abilities and it seems like at least half of them get repulsive meaning that you never hardly every get to make deals and everyone is super aggressive.

You have to remember that comparing Missiles that they pack a delayed punch and can be shot down. However Missile Bases are usually very difficult to deal with early on (without ECM Jammers) ) because they fire so many of them.
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EvilLoynis: A. Is the game just that easy? 183 turns in civ is just starting mid-game...
B. Are the weapons balanced? Lasers seem inferior to missiles, and I never saw mass drivers/ballistics used.

You have to remember that comparing Missiles that they pack a delayed punch and can be shot down. However Missile Bases are usually very difficult to deal with early on (without ECM Jammers) ) because they fire so many of them.
A. It is easy, but it easy different way on higher difficulty, but very easy still. 183 turns is very late game actually in moo2.
B. They are non-balanced badly, but different way. Lasers and MassDrivers are extremely powerful, for example.

You just need to bring enough PD, taking the small amount of missiles bases in 1.40 moo2 are firing - the number not that huge. But usually its more easy to just outrun them in early game, when there is not enough beams for PD and you're using missiles too. Jammers are outright weak and close to useless in 1.40.
Post edited September 27, 2014 by DarzaR