Posted October 11, 2021
I was one of the gullible fools who bought MoO3 back when it first released, and was at it's most expernsive.
What a waste of good money.
One of the things like made it unplayable was the fact the AI simply did nothing. AI factions never actually "gave you a game", they'd all gang up and declare war on the player, but then never send a even a single ship at you - but their crass turtling did make it difficult to take their planets - so there was some kind of challenge in that.
I ended up buying it for mere beer money here on GOG a while back. Kind of just "for completeness" when I got MoO 1 and MoO 2. I used to have the original disks for all of them ages ago - but they've all disappeared to places unknown since!
Finally tried it yesterday, and was pleased at first, now the AI was showing "some balls" - it was beligerent and did attack!
Trouble is as I "progressed" (if you can call it that) I soon realised that MoO3 has only gone from one extreme to the other. Now it is a gang bang of EVERYONE vs you, and they all cheat. PROFANELY. By turn 80 I was constantly being attacked by fleets twice the size and double the tech level of mine - but the very OP missile bases etc did hold 'em off.
By turn 120 they were sending fleets TEN times the size of anything I could muster even over dozens of turns - and they were all insanely more tech advanced too. Eg, just one corvette sized AI ship could wipe out ten of my cruiser sized ships without even a dent. I was seeing my ships do things like "1","1","1","2" to them. They were doing things like "50", "100", "500" to my ships. And of course, my OP missiles bases - well, not so OP anymore.
Was I on "impossible" difficulty level?
No.
This was on "EASY"!
"Easy" on MoO3 is now even more HUUURRDURRRR than "Impossible" on "MoO 1 and 2"!
I absolutely HATE this kind of unfair approach.
"Easy" should be EASY! And if you want it to be a pisstakingly impossible experience, that's what "Impossible" is for!
The espionage parts are still a complete disgrace too. AI spies constantly wreak havoc through my empire, now matter how many spies I have on "interal security". ALL spies I send to their empires, dead, very next turn, without fail.
Same as it was 20 years ago. Back then I found a way to make it take 1000 turns to train spies. Effectively putting an end to espionage aspect of the game...... though the AI still kept trying to make them.
So MoO3 is STILL unplayable garbage it seems even after two decades.
Unless of course, I was "doing it wrong"...... well, you can suggest what I might have been doing wrong if you like, but I don't think I should waste any more time polishing this turd.
What a waste of good money.
One of the things like made it unplayable was the fact the AI simply did nothing. AI factions never actually "gave you a game", they'd all gang up and declare war on the player, but then never send a even a single ship at you - but their crass turtling did make it difficult to take their planets - so there was some kind of challenge in that.
I ended up buying it for mere beer money here on GOG a while back. Kind of just "for completeness" when I got MoO 1 and MoO 2. I used to have the original disks for all of them ages ago - but they've all disappeared to places unknown since!
Finally tried it yesterday, and was pleased at first, now the AI was showing "some balls" - it was beligerent and did attack!
Trouble is as I "progressed" (if you can call it that) I soon realised that MoO3 has only gone from one extreme to the other. Now it is a gang bang of EVERYONE vs you, and they all cheat. PROFANELY. By turn 80 I was constantly being attacked by fleets twice the size and double the tech level of mine - but the very OP missile bases etc did hold 'em off.
By turn 120 they were sending fleets TEN times the size of anything I could muster even over dozens of turns - and they were all insanely more tech advanced too. Eg, just one corvette sized AI ship could wipe out ten of my cruiser sized ships without even a dent. I was seeing my ships do things like "1","1","1","2" to them. They were doing things like "50", "100", "500" to my ships. And of course, my OP missiles bases - well, not so OP anymore.
Was I on "impossible" difficulty level?
No.
This was on "EASY"!
"Easy" on MoO3 is now even more HUUURRDURRRR than "Impossible" on "MoO 1 and 2"!
I absolutely HATE this kind of unfair approach.
"Easy" should be EASY! And if you want it to be a pisstakingly impossible experience, that's what "Impossible" is for!
The espionage parts are still a complete disgrace too. AI spies constantly wreak havoc through my empire, now matter how many spies I have on "interal security". ALL spies I send to their empires, dead, very next turn, without fail.
Same as it was 20 years ago. Back then I found a way to make it take 1000 turns to train spies. Effectively putting an end to espionage aspect of the game...... though the AI still kept trying to make them.
So MoO3 is STILL unplayable garbage it seems even after two decades.
Unless of course, I was "doing it wrong"...... well, you can suggest what I might have been doing wrong if you like, but I don't think I should waste any more time polishing this turd.
Post edited October 11, 2021 by JMayer70