Posted November 08, 2016
Dreamteam67: You probably should check out Gontzol's Weapons Calculation FAQ to see how the math works for the various weapons systems. That can help you decide whether it is worth improving your own fleet's accuracy or evasion techs.
If you are having problems damaging enemy ships with fusion beams, then there is no point in switching to fighters until you get Phasor tech.
AP doubles damage against missiles, and ENV quadruples damage.
Having one or more dedicated point defense ships that protect the rest of the fleet from any incoming missiles is definitely an option to explore, if that fits with your battle strategy.
Just a few purely technical issues: If you are having problems damaging enemy ships with fusion beams, then there is no point in switching to fighters until you get Phasor tech.
AP doubles damage against missiles, and ENV quadruples damage.
Having one or more dedicated point defense ships that protect the rest of the fleet from any incoming missiles is definitely an option to explore, if that fits with your battle strategy.
Gontzol guide is good for its time of arrive, just better to keep in mind what its only roughly 70% true, and info about some basic mechanics like Beam and Missile Attack is wrong. Definitely worthy reading still though, as many info are systematized well there.
Thats not exactly correct. If one can have problems with hitting opponent's ships with Fusion beam from the distance, so suffering dissipation and also additional to usual range penalty (as its Fusion), then thats quite possible what without any range penalty, any dissipation, and with +1 damage and additional 50 beam attack from fighters - there will be totally different outcome (assuming 1.4 classic rules here).
Likely mistype; "AF triples damage" (more precisely AF does 3 shots, while ENV do a damage 4 times (if it just quadrupled damage instead - it would be able to kill only one missile per cannon, not up to 4)).
Dedicated anti-missile ships are very good, especially against AI, as AI just fire missiles from the distance and unable to effectively use pointblank shots.
"- For beam ships/mid-game: what weapon would be your choice to replace fusion beam/mass driver?"
Generally nothing is really needed (assuming classic game settings) after EMG missiles. Late heavy beams let player even to skip a need to actually move ships tho.
Post edited November 08, 2016 by DarzaR