Goodaltgamer: In MoO1 it could happen that NO ONE would get early missile tech, rather unlikely in MoO2, correct?
You might see that in MoO2 if you play a pre-warp start. Unlikely, yes. But on post-warp or advanced start, each civ begins with nuke missile tech. I've seen plenty of games where the AI skips merculites for some other tech though.
Goodaltgamer: In MoO1 it could happen that NO ONE would get early missile tech, rather unlikely in MoO2, correct?
The tech tree in MoO 2 is always the same, only personal choices (either by you or the AI) make a slight difference. But in MoO1 all tech trees are being random, even for the AI. So an important tech might just not be there.
Don't want to bash you ;), but you see that this trait is not really the same?
No, the
uncreative trait really does work the same as what is being talked about in MoO1, if I understand your comment correctly. BUT you are right in that the Klackons are the only other
uncreative race in the AI roster, and since you can't specifically determine which AI opponent you will fight, it is far more likely you will see many AIs sharing most of their tech with each other, hence they collectively present virtually the same challenge as a
creative opponent (ie. they will collectively research and share many/most of their techs).
I have played games where certain techs, like
Hydroponic Farm or
Tractor Beam simply don't exist, because neither myself nor any of the AIs researched it. But this is rare.
Another thing about AI tech sharing is that the AI only shares tech between civilizations in active contact. So in the early part of the game, if you can drive a wedge between 2 AI civilizations such that they are out of contact with each other, they won't share any techs. Usually by the late-game once hyper-drives and such have been researched (and the AI ioves to research drive tech) range becomes a non-issue, and the AI civs are all in contact with each other.
So if you played a game as an uncreative custom race against a single opponent, and the AI chose Klakons, it is likely you would see an absence-of-tech effect like in MoO1. Or if you played an an uncreative race and started in the middle of the map between several AI races such that they couldn't contact each other easily, you might see an effect more like in MoO1 as well (in the early game). This is also a good reason why early-game Blitz strategies can often work surprisingly well, if you hit an isolated alien civ that is still lacking in some crucial tech.