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I'm slowly progressing in MoO2, increasing difficulty, galaxy size, etc. But for now (easy, medium), I get frustrated by how short the game is. I feel I haven't developped much, or progressed in tech much, and all of a sudden, elections time, everybody loves me, I'm handed the keys to the universe, and incidentally kicked out of the game.

So, apart from cranking up the difficulty, being (even more) a dick to everybody, and slowing my progression with warfare necessities, is there a way to avoid this brutally peaceful outcome ? Would letting another one win the election make me lose the game, or have other terrible consequences ?

I'm used to the more lenghty MoM gameplay, even on tutorial-ish levels of difficulty. This difference perplexes me.
This question / problem has been solved by crazy_daveimage
If someone else wins the election, you lose.

You can abstain from a vote if you have a large enough population so that no one wins. I think it would've been kind of neat to have a close ally win and if you help him win, you get something other than the "you lose" screen - i.e. an end cinematic between winning and losing. But that's not there and I digress ...

As always you can crank the difficulty up - which you may need to do. Generally it is harder to win elections on the higher difficulty levels, I do seem to recall on easy you win those almost by fiat. Again, the best way to stall the election giving you a victory is to abstain from voting.
Post edited November 06, 2012 by crazy_dave
Alright. It's a bit annoying to have to aim for the middle road in order to avoid a premature ending (I hope that raising the difficulty won't make the elections harder to win in a lose-game-over way), especially as so many civ-likes allow you to tweak winning conditions, and, if I remember well, MoO1 was far from being over after the elections (you could be at war with the whole federation).

But thanks for the answer.
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Telika: Alright. It's a bit annoying to have to aim for the middle road in order to avoid a premature ending (I hope that raising the difficulty won't make the elections harder to win in a lose-game-over way), especially as so many civ-likes allow you to tweak winning conditions, and, if I remember well, MoO1 was far from being over after the elections (you could be at war with the whole federation).

But thanks for the answer.
In general the harder difficulty levels, the more people simply abstain from voting. They may still vote for an empire they are exceptionally good friends with or exceptionally afraid of, but in general elections are harder for everyone to win unless the other Empire by themselves has enough votes to win.
Oh, alright. Good news. Thanks.
Also note that if someone else wins the election, you do NOT automatically lose - you can reject the results, and continue, at war with everyone else!

You can do the same if you win the election, if you're very peculiar. :)

Naturally you can play as repulsive - much less likely to be voted in - but then you're excluded from the very lucrative option of trade treaties.
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Telika: is there a way to avoid this brutally peaceful outcome ?

Just abstain from voting . I never vote for myself, or anyone else for that matter and make the game play out to the end.
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legraf: Also note that if someone else wins the election, you do NOT automatically lose - you can reject the results, and continue, at war with everyone else!

You can do the same if you win the election, if you're very peculiar. :)

Naturally you can play as repulsive - much less likely to be voted in - but then you're excluded from the very lucrative option of trade treaties.
That usually makes the game a little more difficult :)
Post edited November 06, 2012 by Les229
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legraf: Also note that if someone else wins the election, you do NOT automatically lose - you can reject the results, and continue, at war with everyone else!

You can do the same if you win the election, if you're very peculiar. :)

Naturally you can play as repulsive - much less likely to be voted in - but then you're excluded from the very lucrative option of trade treaties.
I believe in MoO2 you do automatically lose if you lose the election - that's my memory of it anyway.
No. It will ask, "Do you accept the ruling?" and you lose if you say Yes when someone else won the vote.

If you say No, every other race joins together in "Final War" against you.
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Garran: No. It will ask, "Do you accept the ruling?" and you lose if you say Yes when someone else won the vote.

If you say No, every other race joins together in "Final War" against you.
I stand corrected. :)
Just for the record, my average game (hard, large galaxy, premade races) swings between 450 to 700 turns, I wouldn't call that short... and with a large empire it gets tedious much sooner, due to all the micromanagement required. I rarely even get the chance of a peaceful victory on hard or above, lost count of how many times even races with "pacifist" and "honorable" traits tried to backstab me.

It's worth mentioning that just like in MoO1, elections won't occour until much of the galaxy is occupied. Now, for this purpose I'm not sure if planets have to be fully colonised or just claimed. If it's the latter case, then you can probably just spam outposts ships to avoid the elections - I surely am not going to spend a playthrough testing this though. :)
Otherwise, you can always influence the outcome by abstaining or provoking a war between two species, so they won't vote each other. Always beware of prolific races like the Silicoids and Sakkra, they can easily be accounted for half of the population in the galaxy if left unchecked for too long.
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Avogadro6: Just for the record, my average game (hard, large galaxy, premade races) swings between 450 to 700 turns, I wouldn't call that short... and with a large empire it gets tedious much sooner, due to all the micromanagement required. I rarely even get the chance of a peaceful victory on hard or above, lost count of how many times even races with "pacifist" and "honorable" traits tried to backstab me.

It's worth mentioning that just like in MoO1, elections won't occour until much of the galaxy is occupied. Now, for this purpose I'm not sure if planets have to be fully colonised or just claimed. If it's the latter case, then you can probably just spam outposts ships to avoid the elections - I surely am not going to spend a playthrough testing this though. :)
Otherwise, you can always influence the outcome by abstaining or provoking a war between two species, so they won't vote each other. Always beware of prolific races like the Silicoids and Sakkra, they can easily be accounted for half of the population in the galaxy if left unchecked for too long.
I believe that in MoO2 it is how many of the species are close enough to be in contact with each other (all or most) that determines if elections can be held.
Post edited November 07, 2012 by crazy_dave
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Garran: No. It will ask, "Do you accept the ruling?" and you lose if you say Yes when someone else won the vote.

If you say No, every other race joins together in "Final War" against you.
I'll tell you though that I have won more of those "Final Solution" battles than I have lost.