Fighters can be quite useful used right. Fighters are good for taking out light targets (frigates + destroyers) and providing escort against bombers, missiles, other fighters, etc ... A couple of well-placed carriers can use the fighters as essentially a long range point defense force for the entire fleet. Thus when designing your other ships, you can focus more on killing weapons and put fewer point defense weapons on them. Fighters are expensive in terms of space so battle pods for carriers are a must. It's also good (though not necessary if you don't have the space) to have a couple point defense weapons for carriers as when they release all of their fighters they make tasty targets for missiles, bombers, and the like. Even with point defense weapons, keep the carriers rearward after they've released their fighters and only bring them forward to retrieve their fighters so they can put them out again quickly (be careful without fighters, or later bombers, or even later fighter-bombers, carriers cannot engage enemy capitol ships themselves). Also in the design screen keep each fighter group as a separate weapon so you can release them at multiple targets easily and holds some back if you need to.
I tend to research reinforced hull and try to get fighter bays from someone else, but naturally the other way works fine too. :) If you're not used to using fighters in battle, it may require a readjustment of how you design ships/fight, but it can worth it and fun.
Post edited April 18, 2011 by crazy_dave