Enneagon: I didn't actually know the game take care to clear up the special on blowing up the planet. Probably I had forgot that, or just never tested. And my vague memory about this was indeed based on creating asteroid belts with added specials using self written save file star map editor.
The main deal with your messages is that you dont even seems to bother to run actual game to check if the stuff you're about to write is actual stuff or not. And as you
also are clearly aware about it happening too (so all those "oh, but it was so long ago, maybe i forgot it entirely" things redundantly being included), im really wondering why you feel it important to post "answers" as-is, without checking first. As in case of "faulty memory" they usually become some misleading nonsense (something like townltu's regular spam), instead of being an useful stuff, you, supposedly, trying to make from them (you dont have an
intention to make them misleading, i assume here). While a very quick simple check could both refresh your own memory, and beside it, provide an actual helpful answer for somebody else as result, thats
that easy.
Enneagon: However, there's also the challenge how much you can do without any cheating, and then the colonise, gift, blow up, rebuild sequence comes in the play.
There is not that many actual
challenge in it, as i summarized there:
https://www.gog.com/forum/master_of_orion_series/moo2_score_playing_stuff Enneagon: By that point however, bonuses do not really matter anymore, as does anything at all, because you're in fact won long ago already.
Problem (?) is thats (assuming vanilla game with AI) applying to anything supposed to happen after turn 100 on a 8 players huge impossible map played from prewarp (or even earlier under other settings). So, according to you, most of game features do not really matter (as you should already win about some 10 turns ago already).