Posted August 14, 2014
So, I recently re-installed MoO1 and have been rediscovering all of its joys. I have noticed, however, something odd. It seems that even when you have a non-aggression pact with an AI player, they are able to send troop transports against your planets, yet not break the treaty.
This became particularly ironic when the AI took over one of my new colonies right before my population transfer transports arrived, inadvertently triggering a war I wasn't anticipating.
I can't remember - was this intended to be this way or was this a bug? If the latter, is there some patch available to fix it?
Thanks.
This became particularly ironic when the AI took over one of my new colonies right before my population transfer transports arrived, inadvertently triggering a war I wasn't anticipating.
I can't remember - was this intended to be this way or was this a bug? If the latter, is there some patch available to fix it?
Thanks.